Speakeasy

An isometric shoot 'em-up minigame set in an underground bar in 1930s Chicago. Speakeasy combines historical charm with edge-of-your-seat action for a gaming experience that’s as thrilling as it is unique.

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Welcome to Speakeasy, a fast-paced 2D shoot'em up adventure set against the backdrop of 1930s Chicago. In Speakeasy, you're the last line of defense for an iconic speakeasy against a relentless mafia onslaught. They're not just any enemies; they're creditors turned attackers, determined to settle scores because of the debts you owe. Your mission? Protect your sanctuary using wit, strategy, and firepower at all costs. 

As you navigate through wave after wave of enemies, Speakeasy offers a frenetic gameplay experience that captures the essence of the era with a modern, dynamic twist. It's not just a game; it's a test of resilience and quick thinking, where every shot counts, and every decision could be your last. Prepare to defend your speakeasy, outsmart the mafia, and immerse yourself in the excitement of 1930s Chicago. Speakeasy combines historical charm with edge-of-your-seat action for a gaming experience that’s as thrilling as it is unique.


Controls


  • WASD or Arrow Keys to Move Horizontally.



  • Spacebar to Crouch.



  • F Key (and hover mouse) to Fix Obstacles.



  • Left Mouse Click to Shoot.



Credits

  • Ella Andersson: Sound Design, SFX Artist, Game Design and Documentation.

  • Juan F. Gutierrez: Game Direction, Creative Direction, Programming, Sound and VFX Direction, Lead Programming, UI/UX Lead Designer, Lead Game Design, Project Management Support, and Lead Sound Design.

  • Kasper G. Hellqvist: Game Design and Programming Associate.

  • Ladan Roohian: Art Direction, Lead Artist, Environmental Artist, Animation Artist and Game Design.

  • Martin Pritula: Creative Direction, Head of Production, Scrum Master, Release Manager, Marketing Manager & Artist, UI Consulting and Lead Game Design.

  • Vera Jeukendrup: Art Direction, Lead Character Artist, Character Animation, and Game Design.


    Music Used

    • Win Screen
    • Lose Screen

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