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Stig is a single-player puzzle game about finding a path through colors. The objective of the game is to walk on colored tiles in an order that matches a given pattern. This demo contains some (but far from all) of the mechanics in the full game.
The controls in the game are simple. All you need in order to navigate the puzzles is to move up, down, left, and right. If you ever make a mistake there is an undo and a restart button as well, which might come in handy during some of the trickier levels.
Key features
Sokoban inspired puzzle solving
Simple, clean visual style
15 unique levels (100+ in the full game)
Accessibility
Controls
The game does not require quick inputs or fast reaction times, and can be played at any pace.
The controls are simple. Core gameplay uses direction input (four directions) and an undo button. The game does not require multiple simultaneous inputs.
Controls for keyboard and gamepad can be remapped.
Cognitive
Apart from a few tutorial texts and menu options the core gameplay requires no reading.
Stig is a puzzle game designed to be logically challenging. The game does not offer different skill settings.
Vision
The game does not use screen shake or quick camera movements. There are no flashing lights.
Gameplay information is primarily conveyed through color hue and value. There are settings for enabling high contrast colors, and for adding a pattern to each color in order to account for different kinds of color blindness, including total color blindness.
The game also has a setting for adjusting brightness.
Hearing
The game doesn't feature speech, and audio is not required for playing the game.
The volume of sound effects and background music can be adjusted.