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Ukraine faces the onslaught of mechanized hordes of dark forces: weak but numerous imps, swift hellhounds, and formidable monsters. Become one of the hundreds of thousands of knights of light who have risen to protect their families, homeland, and future.
The purpose of the demo version is to showcase the game's overall capabilities: how battles are conducted, how progression through the map occurs, how you upgrade and unlock bonuses, how the system of active and passive bonuses works, and how co-op play is facilitated, among other features. The demo version contains only 4 levels out of the planned 12. The final game will feature more bonuses, more enemies, more bosses, more difficulty levels. The level editor is not available in the demo version.

The game was developed by two Ukrainians (father and son) who aimed to convey the story of Ukraine's liberation in the current horrific war through metaphors and folkloric imagery.
At the same time, our main priority is the game's appeal. We've extensively experimented to enhance the outdated Battle City mechanics, making them engaging for today's players.
25% of the profit will be donated to support our armed forces.

- Rogue-lite progression: after each level, you choose a bonus that affects your playstyle. For example, "Invulnerability in the forest" encourages you to seek forest areas for cover, while "Increased movement speed" leads to more dynamic gameplay. You gain experience from each playthrough (even unsuccessful ones), unlocking new bonuses as you reach new levels.
- Reimagined and modernized classic "Tanks" (Battle City) mechanics: enlarged locations / upgrades appear on the location when an enemy is destroyed with a shot to the back / added mechanics for using ammunition and reloading / introduced special bullet mechanic / you need to wisely choose priorities (what's more important, killing a nearby enemy tank or grabbing an improvement that's about to disappear?) / and more.
- Co-op campaign playability: the player who scores more points on a completed level gets to choose a bonus first. This can lead to fun situations between you and your partner. Meanwhile, you can support each other, snatch improvements right from under each other's noses, and compete with each other.
- Endless replayability: enemy tanks in different combinations create new challenges, the synergy of various bonuses leads to new variations of combat, and location generators make each battle unique.
- Boss battles: during the campaign, you'll need to win several "boss battles" - unique locations with added complications. For example, enemy drones limit the area you can move in, and to remove this restriction, you must destroy the enemy headquarters.
- Difficulty levels: when you complete the campaign on one difficulty level, the next level opens up with new rules that make the game more challenging and interesting for experienced players.