Triptych Book I: Blockhead

Triptych Book I: Blockhead is a graphical adventure set in an alternate version of World War One with simple point and click interface, easy to use controls & rip-roaring adventure in the skies!

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Following in the footsteps of great traditional adventure games Triptych features a simple interface of left-click to move as well as interact with items, and right-click to look at things.

Collect objects along the to store in your inventory and use later to solve puzzles. Talk to characters and NPCs you meet along the way to gather information in your notebook.

Triptych Book I: Blockhead is the 1st part of a 3 part graphical adventure game series set in an alternate version of World War One, where robotics have now begun to fight the war in place of mankind.

War *is* the world now, soldiers become citizens in battlefields dimply lit by glowing incandescent bulbs. A last bastion of hope chugs through the clouds; the Great Airship Auberon - a last holdout and floating fortress now about to come under duress & betrayal.

You begin the game awakening in the bowels of the airship Auberon, controlling an experimental prototype machine; you are the first true android. Your mission is unclear at first - but with the crew busy with an emergency brought about by an unexpected storm you will soon find yourself having to explore the airship and solve problems along the way. Perhaps a saboteur awaits in your midst? Only a small pigeon sent by your creator provides any real help. You are alone, for now...

Join the crew of the Auberon & fight the good fight!

*4k+ ultra high definition hand painted background & cutscenes

*4-6 hours gameplay

*Luscious hand drawn pixel art & detailed animations

*Gorgeous retro OST & score

*Evolved Point & Click interface

*Non-linear gameplay

*Intuitive note taking & objective "PDA" system

*Build items using ergonomic UI

*Hair-raising adventure & intrigue!

*Colourful cast of characters!

*A vast world to explore at your own pace!

The idea for Triptych began many years ago, as a very simple concept.

Beginning as an idea of Mords in the early 2000's of a robotic "Milo & Otis" like duo that would adventure across a wartorn landscape - an apocalyptic world in and of itself, their mission; to help the humans.

This idea evolved over time, an offshoot of which became the game Primordia which Mords created with the assistance of his newly formed studio. Many years have passed since then and the original idea has evolved many times, the bones of Triptych are a backburner idea which many other ideas sprang from - "Trenchmouth" being chief among those offshoots as well as of course it's predecessor, Primordia.

However - the story has now moved from the back burner of development to a main side quest whilst our main development project, Hibernaculum, is being built.

...Be seeing you ;)

- Mords & Tootsie

                               

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