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Gameplay Introduction:
Marble Madness is a game that combines marble collisions and card construction gameplay.
There are three types of items in the game: marbles, placements, and relics.
Placements will be randomly generated and will have different special effects.
You need to launch marbles and collide with placements to earn points, obtain relics to enhance the effects of marbles and placements, and ultimately achieve the specified points to pass the level.

In the game, some Placing items will be enchanted, with a total of three enchanting effects.
Fragile: One impact can damage the Placing items and earn a large amount of rewards
Bonus: Obtained bonus from the first X impacts
Protection: The first X impacts on the Placing items have no effect. After destroying the enchantment, you will receive a large amount of rewards

In the game, the Magic Comes effect will be randomly triggered.
Wood: Randomly enchant X Placing items to protect them
Water: Randomly X Placing items constantly changing positions
Fire: Destroy X Placing items
Earth: Randomly appear X stone on the field that will not trigger an effect
Marble Madness is a game that combines marble collisions and card construction gameplay.
There are three types of items in the game: marbles, placements, and relics.
Placements will be randomly generated and will have different special effects.
You need to launch marbles and collide with placements to earn points, obtain relics to enhance the effects of marbles and placements, and ultimately achieve the specified points to pass the level.

In the game, some Placing items will be enchanted, with a total of three enchanting effects.
Fragile: One impact can damage the Placing items and earn a large amount of rewards
Bonus: Obtained bonus from the first X impacts
Protection: The first X impacts on the Placing items have no effect. After destroying the enchantment, you will receive a large amount of rewards

In the game, the Magic Comes effect will be randomly triggered.
Wood: Randomly enchant X Placing items to protect them
Water: Randomly X Placing items constantly changing positions
Fire: Destroy X Placing items
Earth: Randomly appear X stone on the field that will not trigger an effect