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The ultimate monster taming game for players who’d rather battle and try interesting team line-ups than grind levels!
Every run is an opportunity to try new monsters and combos, and takes approximately 45min-1h to complete. Completing a run also unlocks a random monster as a starter option.
Each run begins by choosing a monster (every monster can be unlocked as a potential starter). From there you’ll encounter tombstones with monsters to reanimate and add to your roster, so you can craft the ideal 2-monster team to battle with.
Choosing a starter helps alleviate the randomness between runs, ensuring you always have a monster you enjoying playing with. And there’s always the random option for those who enjoy the chaos!
You start each turn with 3 Action Points (AP). Every Move has a cost, and you can use Moves from either monster on your team – or both!
Chain together multiple Moves to unleash powerful combos and devastate your opponents.
Each night’s main objective is to return to the Necromancer’s Citadel in the middle of the map. Along the way you’ll encounter more monsters to reanimate, powerful move tomes and passives, and unique enemies to face.
Some monsters won’t appear in a run until you unlock them by completing certain challenges, such as:
Using the same move 5 times in a turn
Dealing 100 Damage with a single Move
Using at least 5 different Monster Team combinations in a single run
Win a battle without using any Offensive Moves
And many more!