子どもたちの庭

Welcome to a puzzle game where your goal is to guide young souls to peace. Set in Sai no Kawara, a hell for children, you’ll stack the divine toy "Gift" bestowed by the gods. Discover their memories and the stories they left behind.

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About games

Children’s Garden is an art game that has been showcased at various art festivals, exhibitions, and events.

This unique puzzle game features a chaotic visual style that combines the Japanese folktale of Sai no Kawara—the story of children stacking stones in the afterlife—with "Gift," a religious educational toy that served as the precursor to modern building blocks.

What is Sai no Kawara?

The game's world is based on Sai no Kawara, a limbo-like hell where children who die young are sent.
In traditional Japanese Buddhism, the premature death of a child was seen as an unfilial act that caused grief to their parents, condemning the child to this harsh fate.
Here, the children are forced to endlessly stack stones, only to have them knocked down again as a form of punishment.

The core gameplay focuses on stacking stones in this liminal world. Players help the protagonist by stacking various forms of "Gift" stones, which differ depending on the mission. Each mission offers a short, fast-paced gaming experience.

The outcome of the protagonist's next reincarnation is determined by the player's performance. Will they find peace in their next life? Or will their journey continue?

Staff List

Planning: KENKOH-KIKOH

Direction and General Management: Shishikura Shishinobu

Visual Materials Production, Backgrounds, UI Design: Jun Osato

System Engineer: Keita Kanai

Sound Effects, BGM Production: Kiyoshi Hori

Illustrations and Partial Animations: Shuu Yonezawa

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