Heroes For Hire - Try It For Free!

You've joined a guild before, right? So, where's the trouble in managing a guild of your own, too? Use the GuildOS system to guide your heroes, raid some dungeons, and grow your guild to rise from the bottom of the ranks right up to the top in Heroes for Hire!

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Latest Update

0.10.4.0

Additions:
- Rerolling intermediate and advanced skills is no longer random, you'll advance in the skill list depending on how long you're training, instead.
- Added skill crystals! Crafting refined glass and magic dust will give you a mana crystal. Dragging it over to a hero portrait changes their advanced and intermediate skills! (Same as above, but each crystal represents one.)
- Tweaked the time system to consolidate some stuff. Variable time and normal speed have been merged into one. The faster setting also uses variable time, too. There was little reason to ever use the normal setting before, so that has been fixed. (Also, 3x speed is now 4x speed. There were some strange time stutters at 3x.)
- Dragging potions to heroes that aren't in a raid or tournament now heals them so they can get back to raiding faster.
- Merged the inventory filter for clothing and weapons, and instead added a filter for relic items, and a filter for raid consumables.
- You can now sort items whether or not they're new, and for the age of the item. Sorting wasn't working well before, and now should be. Old files may be glitched in this regard as the indexes being saved are not set up properly.

Other Changes:
- Added some more guidelines while moving objects in the guild hall.
- Some popups have had slight tweaks so that text is easier to read.
- Some saving has been trimmed down.
- Tournament signups now start one day later.
- Hero raid staples that are out of stock are now shown in red on the pin.
- Newly hired heroes now get picked by the start raid auto selector.
- A couple of default colour schemes have been tweaked to look brighter and be easier to read.
- The custom colour sprite no longer includes the last colour as that is now automatically generated.
- Tweaked the text on the "Get the ball rolling!" list.

Balance:
- Slightly increased the reputation cost for missing an order again. (Around a 18.5% increase.)
- Retooled how much the guild pays when heroes die. (Was using an old calculation for hero wages multiplied by 120, so was far higher than it should have been. It's now effectively 2 weeks of pay.)
- Enemies now target the first hero in the party more often, and the last hero in the party less often. (This was sort of already in, but not functioning properly. It was actually impacting enemies, not heroes. Oops.)
- Material furniture now has a 7.5% stat boost if the floor is the same level as the furniture, and a 7.5% boost per level if the furniture is non-material.
- Retooled random rewards from orders slightly. (Less potions, more materials.)
- Heroes will now ask for raises much less.
- The Apothecary now longer sells Slimy Elixir as early.

Bug Fixes:
- Fixed a potential crash caused by unlocking skills.
- Fixed the Big Top mission not randomizing crafted items.
- Some popup buttons could be clicked when the popup didn't have priority, and now can't.
- Double clicking to restart the popup's size no longer messes up if the default size is larger than what it was before.
- Fixed a crash caused by loading a file with a crafting pin open.
- Fixed a bug that was causing the rival guilds on the audit popup to get mismatched.
- Fixed some strangeness with hero raid staples.
- Completing the Big Top mission no longer counts as completing the demo mission and visa-versa.
- Fixed a couple weird issue with items and skills in raids.
- Raid statistics popups are no longer saved.
- Super potions were not being merged automatically and now are.


체험판 정보

Heroes For Hire is a business tycoon game focused around building a dungeon raiding guild from the bottom up with the GuildOS system.

Managing a guild isn't going to be as easy as it sounds, though. When running any business, you already have to worry about your employees, your customers, your finances and your living quarters. Just imagine what can go wrong when you start bringing dungeons, fantasy and magic into the picture, too!

Think you have what it takes to run the number one guild in the county? If so, you can compete in tournaments and competitions with rival guilds to determine who really is Raiders Digest's top guild of the week!

Employees are the life blood of any business. After all, how are you going to raid dungeons when you don't have any dungeon raiders on the payroll?

  • Recruit and manage a team of heroes with their set of skills, personality and stats to help them during raids and tournaments.

  • Craft, buy and find equipment and weaponry that can tie-in roles and niches for the team and guild.

  • Make sure to keep the needs of your employees well met by adjusting their wages, schedule and living quarters.


Set up your heroes with the best equipment and items you can find, and go and let them explore some dungeons on their own when they're ready!

  • Make and upgrade your heroes' equipment using materials scavenged in raids and on gathering missions.

  • Craft the necessary tools needed to help your heroes out on their adventures, such as potions and bombs.

  • Build the furniture needed to turn your guild from a shack to a castle fit for a hero of any calibre.

Of course, there's more to running a guild than just the heroes and finances—there's the guild itself, too!

  • Expand your guild's living quarters with furniture that has been bought, found and crafted.

  • Raise your guild's reputation to attract more guest merchants and services with stringent housing requirements.

  • Build more rooms to improve the quality of life for your heroes, and unlock some upgrades at the same time.

Remember, there's always room to grow and expand your guild! So...

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