Gravity Break: Small Step
Gravity Break: Small Step
Kristian Bak,Daniel Clifton
2024년 6월 26일
5 조회수
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게임 정보

출시일: 2024년 6월 26일
개발사: Kristian Bak,Daniel Clifton
퍼블리셔: bakspace interactive
플랫폼: Windows, Mac, Linux
출시 가격: 무료
장르: 액션, 시뮬레이션, 전략

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추천 게임

Forbidden Offering 2025년 7월 17일
Neon Runner Demo 2024년 7월 24일
Nuclear Option Soundtrack 2024년 8월 1일

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Gravity Break: Small Step

Break out of gravity while chaos engulfs Earth. Seek your fortune. Fly rockets. Trade cheese. Your own post-post utopian sci-fi simulation. An absurdist take on the mechanisms of capitalism, rockets and interplanetary transfer windows. Grow the economy or invest in your own private rocketship.

상세 설명

Early Access Q2 2026!

Thank you to everyone who helped make this real!

I am pleased with how the game has turned out so far, and feel confident that what I am releasing is worth supporting. Spending your time playing, showing interest by adding the game to your wishlist, telling your friends, everything matters. And thank you for your love and patience <3

Launching the game to Early Access is a big step. As is the end of Small Step, which has run since Q2 2024 and will be replaced with a more polished demo in Q2 2026. Giant Leap will be much faster, aiming for release in Q2 2027, with the final update leading to 1.0: Mankind no later than 2028.

This is amazing for me. I am grateful I get to put a piece of my self out there, and know that someone may care to look.

Nothing ever ends. Understand his lies and reject them. Eternal growth is impossible, and only by educating our masses and making private democracy an integrated part of society we may avoid a point where value is completely overtaken by calculated profit. That's what a bubble is, and we're in one right now. And not just an economic one, but a legal one, a social one, a private one. Everyone needs to be free to be themselves, and we cannot do it without open collaboration and actual free enterprise.

I have to end this though. Depending on reception, I will make the source code of 1.0 available in some form, possibly with a reasonable price if I'm not feeling charitably inclined by then.

But how do we organize? Join me in June 2026 for the release of Gravity Break Early Access! This may or may not be a weird show.


체험판 정보

This is the short, free demo of Gravity Break. Break out of gravity while chaos engulfs Earth. Seek your fortune. Fly rockets. Trade cheese.

A Game about Freedom

A single player space freelancer game for players interested in complex systems presented in a playful way.

A Game About the Future

Gravity Break puts you in the cockpit of a small rocket ship and at the center of a larger story:

  • The apes are coming: As the AI merged with lab animals, we became redundant and escaped to the caves.
    Now, you have found a way for us to come back

  • Cheese is currency: Build an economy where cheese fuels colonies and trade networks..

  • Rockets aren’t magic: Learn physics through your body with intuitive controls and aesthetic feedback.

  • You choose the direction: Will you compete or cooperate? Colonize or connect?

A Game about Curiosity

Whenever you play games, you learn something. Whether it’s how many bullets go in a gun or how many blocks it takes to build a house – you face systems that shape how you understand the world.

It’s not about whether games teach violence – it’s about which systems you come to understand, and how they relate to the real world. In Portal, you don’t just defeat a deranged AI – you learn about spatial logic, systems thinking, and physics.

A Game about Perseverance

Flying a rocket is difficult, but really like riding a bike, you just need to practice. The controls of Gravity Break are truly easy to learn and hard to master. Some people never understand how to pick up the first cheese, and some people do slingshots around the sun.

And some people never learn how to ride a bike.

What games should teach, and what many games do, is how to navigate your curiosity. Risk and reward, opportunity and restrictions.

A Game about Mystery

  • Rockets feel mysterious – let’s fix that: Physics is easy to grasp when you feel it. With somaesthetic gamification of fuel, gravity, and inertia, we make rocketry accessible to everyday players.

  • We need to understand interplanetary economies before AI makes the decisions: Space travel is complex. In Gravity Break, you're introduced to the systems that shape the future – gravity, fuel, and economics working together.

  • We need to work together: Earth is a cultural jewel in a sea of darkness. To survive, we must collaborate – and understand how gravity, physics, and commerce create interplanetary interdependence. Transport cheese from the Moon to the hungry mice of Mercury, where the Sun's gravity makes navigation without fuel nearly impossible.

How Do We Do It?

Gravity Break isn’t just a game about rockets and cheese – it’s a simulation of tomorrow’s dilemmas:

  • How do we balance innovation and sustainability?

  • Can we build a system that works across planets?

Early Access lets you, the player, help shape the game and contribute to a more intuitive understanding of space travel. The game is actively evolving and your feedback matters. I want to release this to Early Access, but I need testers.

Please join the Discord.

Wishlist now and help build an interplanetary future!

(subject to lack of funding, lack of time and lack of support)

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