Block 17

Block 17 is a sci-fi action game in pixel art style with many different and unique enemies, and an oppressive atmosphere of a terrible prison for especially dangerous criminals. What happened here? How do you get out? Try to answer these questions yourself.

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Block 17 is a fantastic action game with elements of horror, created in a pixel-art style.

In the game, you must find a way out of a prison on the planet Mars, swarming with monsters. You will be accompanied by a bot, originally intended for repairs, but circumstances have forced it to become your assistant not only in repairing electrical networks but also in destroying disgusting creatures.

Find secrets, navigate the gloomy prison corridors, explore rooms, upgrade weapons and the bot's abilities, and maybe you'll be lucky in the next battle with the boss.

We strive to create a strong atmosphere of crushing horror in our game. Despite being a pixel-art platformer, we aim to make the game realistic, logical, and detailed, so the player feels immersed in a real world.

The main character is a mechanic summoned to a high-security prison on Mars to fix a malfunction in the electrical system. But as soon as he starts, the lights go out, he gets hit and loses consciousness, and when he wakes up, he finds himself in a prison swarming with creepy creatures.

What happened? How do you get out now? These are the questions you will have to answer.

Of course, we were inspired by well-known works of science fiction, but we tried to bring something new to our product.

In the game, the hero will have to confront the artificial intelligence created to maintain order in the prison, as well as an intelligent biological substance trying to escape to the open settlement. As the game progresses, you will have to choose which side to take, and who knows where that choice might lead you.

Block 17 features many different enemies that will not only scare you with their appearance but also create numerous difficult situations from which the player must escape. We aim to create many unique enemies with distinct abilities.

Additionally, the game will have many secrets, hiding either interesting information or useful items, as well as environmental elements designed to shed light on what is happening.

We put a lot of work into the visuals, as they are a huge part of the atmosphere. Even though the graphics are pixelated, we are constantly developing our own solutions to make the light and glare as spectacular as possible.

So, the development is in full swing. If you are interested in our project, please add the game to your wishlist and follow us!

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영어*, 프랑스어, 이탈리아어, 독일어, 스페인어 - 스페인, 러시아어, 우크라이나어, 중국어 번체
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