게임 정보
| 출시일: | 2026년 8월 14일 |
| 개발사: | DreamForge |
| 퍼블리셔: | DreamForge |
| 플랫폼: | Windows |
| 출시 가격: | 14,000 원 |
| 장르: | 어드벤처, 캐주얼, 인디, RPG, 전략, 앞서 해보기 |
링크
업적 목록
업적 정보가 없습니다.
추천 게임
게임 소개
《리코셰 어비스》는 전략적인 인벤토리 관리, 영웅 빌드, 핀볼식 전투가 어우러진 게임입니다. 아이템을 정리하고 강력한 장비를 갖춘 뒤, 영웅을 위험한 던전으로 튕겨 보내세요. 한 번의 발사와 아이템 선택 하나하나가 생존을 좌우합니다!
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Discord:ZvQ3GGZkrk
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Roadmap
Update Roadmap
The game will continue to be updated according to the following priorities:
Fix bugs that disrupt game progression
Improve onboarding and tutorials
Improve controls and interaction
Expand gameplay and build variety
Develop the world, lore, and narrative
Phase 1 — Information, Clarity, and New Player Experience
Character Details Page
Add a detailed character information page showing how each stat is calculated, where bonuses come from(2026.8.28√), and the conditions and current progress for triggering different Mental States.(The Mental State system did not achieve the experience originally intended and has been temporarily removed from the game. 2026.8.29)
Encyclopedia
Add explanations for core mechanics, keywords, status effects, and other important game systems.(2026.8.29√)
Combat Log
Add a combat log that records and displays the major events that occur each turn, including Damage, Heal, Shield, status triggers, and more.(2026.8.31√)
Codex Improvements Add previews for higher-quality item stats and allow items to be filtered and searched by tags, making it easier to plan builds.(2026.9.2√)
Launch Trajectory Improvements
Improve the launch trajectory preview and highlight potential negative consequences along the projected path, such as dangerous terrain, traps, or other harmful effects.
Generated Item Information
When hovering over an item that can generate another item or object, also display information about what it generates.(2026.9.3√)
Additional Hover Information
Before entering a combat room, players will be able to preview the approximate stat range of the enemies inside.(2026.9.3√) Hover descriptions will also be added to elements such as box buttons and combat statistics icons.(2026.9.4√)
Phase 2 — Difficulty Choices and Boss Expansion
New Difficulty Scaling System
Before entering each new stage, players will choose a Curse that determines how the difficulty increases.
Examples include:
Increasing enemy strength
Increasing Flow consumption
Reducing Essencite gained
Receiving an indestructible item that applies a negative effect
The goal is to let players decide what kind of risk they are willing to take, rather than relying entirely on automatic numerical scaling.
Three New Bosses
Bosses will appear within specific floor ranges instead of simply cycling randomly.
The number of possible bosses across the five major sections will be distributed as 1 / 2 / 2 / 2 / 1, giving each part of the expedition a stronger sense of progression and identity.
After entering Endless Mode, bosses will return in a randomized order.
Boss-Specific Talents
After defeating a boss, players will be able to choose a unique boss talent.
These talents will not appear again during the same run and cannot be upgraded.(2026.9.20√)
Phase 3 — Diamond Items, Endless Mode, and Meta Progression
Diamond Item & Endless Mode Improvements
Diamond-quality items will be able to receive Blessings through the Statue.
A Blessing will grant a Diamond item a random, powerful bonus.
In the future, entering Endless Mode will require the player to equip at least a certain number of Blessed items, turning Endless Mode into a true late-game challenge designed around long-term progression.
Meta Progression & Achievements
Meta Progression and Achievements will be integrated into a single system.
Each expedition will contribute toward achievement progress, with rewards granted based on the milestones completed.
Rewards may include:
Permanent stat bonuses
Exclusive item unlocks
Special-tier talents
Other forms of long-term progression
Phase 4 — New Character and Enchantment Expansion
New Character: Elemental Priest
The Elemental Priest specializes in using Air, Fire, Earth, and Electric items to unleash powerful active skills and destroy enemies.
This update will also expand and improve both the Elemental and Flow-related item pools, allowing these builds to develop into more complete archetypes.
Enchantment System Expansion
Expand the variety of Enchantment Stones and enchantment effects.
Planned additions include:
Set-effect enchantments
More enchantments that change item tags
Random-stat enchantments
Other special enchantments capable of changing the direction of a build
Phase 5 — New Character, Events, and Mental States
New Character: Plague Traveler
The Plague Traveler specializes in Poison, Heal, and various potions, strengthening themselves while gradually wearing enemies down.
This update will also expand the potion system, as well as Poison- and Heal-focused items and builds.
Events & Mental State System Expansion
More events will be added throughout expeditions, with stronger connections to the Mental State system.
Choices made during these events will influence hidden attributes and can eventually trigger different Mental States, giving decisions outside of combat a longer-lasting impact on each run.
게임 정보
15시간 넘게 성장하며 150개 이상의 아이템을 해금하세요. 새로운 빌드를 계속 시험하고 무한 모드의 더 깊은 곳까지 도전할 수 있습니다.
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독특한 픽셀 아트로 고대의 심연을 생생하게 그려 냅니다.
도전적인 인벤토리 관리 — 한 칸도 허투루 쓸 수 없습니다.
풍부한 아이템과 유물로 무한한 빌드와 전략을 만들어 보세요.
물리 기반 핀볼 전투가 실력과 계획을 시험합니다.
끝없는 깊이와 반복 플레이 — 매번 새로운 모험이 펼쳐집니다.
나만의 플레이 스타일을 완성하는 성취감과 핀볼 같은 전투의 짜릿함을 좋아한다면, Ricochet Abyss의 메아리치는 심연에서 당신만의 전설을 써 내려가세요!
스크린샷
접속자 수
가격 정보
예측 판매량
75+
개
예측 매출
1,050,000+
원
업적 목록
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요약 정보
스팀 리뷰 (1)
흥미로운 전투 다만 적의 행동이 모르면 맞아야지가 너무 귀찮고 알아도 어거지 대미지 맞는경우가 대다수라 안전위주로 하게됨. 메뉴얼 설명 다시 볼수 있는 곳이 있으면 좋겠음