Bonfire

Bonfire is a game development platform to create interactive experiences. Built for game players, artists, designers and developers, Bonfire is fast, fun and easy. Create amazing games in hours instead of months. Build once, share and play on Windows, Mac and VR. Sparks make this special.

트레일러 영상 보기 상점 방문하기

게임 정보

Welcome to Bonfire!
Bonfire is the ultimate platform for rapidly creating cross-platform interactive experiences.
Designed specifically with storytellers and content creators in mind, Bonfire significantly reduces the time it takes to turn your ideas into reality.
In Bonfire, an experience is known as a Book, which consists of bite-sized “levels” or “scenes” called Chapters. Chapters consist of background geometry known as Maps, with interactive elements known as Sparks. Sparks are the foundational building block of Bonfire and can be anything from a button on a panel to a tree, a Non-Player Character, a sword, a chair… you name it. If it's something you should be able to interact with, it's a Spark.
Books, Chapters, Maps, and Sparks all live as separate files on your computer, allowing for immense reusability and quick customization.

Spark’ify Your Creations


Bonfire comes packed with assets to start your journey, but we don’t expect things to end there. You can quickly import your creations using the built-in Spark Utility or the supplemental Sparkifier app. Pair custom artwork with one of our many Spark Templates to bring them to life with animations, logic, and more.

Don’t see a template that fits what you’re after?
Custom Spark Templates can be made using the Sparkifier App and our Ember scripting language.

Let Players Choose


Bonfire's intuitive Chapter Tree enables you to craft intricate branching narratives effortlessly in a "choose-your-adventure" style experience.
Go as linear or non-linear as desired, with complete control over what triggers a player to jump from one chapter to the next.

Easily Customize


Traits allow you to modify the exposed properties of a Spark with ease.
When you make your Sparks, you, as the Spark Author, control what Traits are shown and what they do.
From paint color to run speed and almost anything else you can think of, you can make a Trait for that, allowing Book authors to customize it per Spark Instance.

No Coding Required


Behaviors are broken into two simple categories: Causes and Effects.
Causes are things that Players can do to Sparks (like attack or interact), while Effects are things that Sparks can do in reaction to a Cause.
Create complex interactives by stringing Causes and Effects together in endless combinations.
NOTE: There are also Modifiers: Bonfire-native nodes that allow for changing Chapters, executing Ember scripts, debug tools, and more.

Built-In Scripting


Ember is our runtime scripting language that allows veteran and new coders alike to write code and keep it bound to nodes in the Behavior tree.
This lets you have the flexibility of coding without having to compile and without having to ensure everyone else on your team knows how to code as well.
Today, it has a rather limited set of features, but we will be expanding its capabilities with each update.

One-Click Share


Whether you want to play-test your creations or share them with your friends, Bonfire allows you to quickly distribute your content to players across a wide range of devices (currently, only desktop and PC VR, but mobile and standalone VR support will be released soon).
Within the Share menu, choose Debug for testing without sharing or Release to share with the world.
By default, all shared books are publically accessible to all. In later releases, higher license tiers will roll out, allowing you to privatize your creations, monetize them, and more.

Sparks

Sparks are the heart of Bonfire. These versatile elements combine visuals and modifiable behaviors, serving as characters, triggers, scorekeepers, and state machines to monitor actions and consequences. As the fundamental building blocks of your interactive experiences, Sparks makes the creation process simple and efficient.

Dive into Bonfire and start bringing your stories to life with unparalleled ease and creativity.

스크린샷

접속자 수

가격 히스토리

출시 발매가

무료

요약 정보

윈도우OS
무료 플레이 게임 개발 앞서 해보기
영어*
*음성이 지원되는 언어
https://support.dimx.dev

블로그 포스트 정보

  • INDIE CONNECT 추억은 불태우기 쉽지 않다. Bonfire Peaks

    Bonfire Peaks 공식 한국어 지원 매우 긍정적 97% (평가 69개) 스팀 정가 20,500원 Windows, macOS, Linux PS 5/4, Nintendo... 퍼즐 스테이지는 월드에서 모닥불로 표현되며, 퍼즐 스테이지들을 하나씩 공략할 때마다 모닥불 옆에...

  • 전자주막 스팀 게임 대축제 퍼즐 두 가지 Red Ronin, Bonfire Peaks...

    본파이어 픽 (Bonfire Peaks) 3D 소코반을 즐겨보자. 캐나다의 인디 게임 개발자 Corey Martin라는 분께서... 화톳불에서 앉아서 휴식하게 되면 로딩 후 퍼즐 스테이지로 들어가고, 퍼즐 스테이지를 공략하고 나면...

  • #룰루현 #오늘의취미 전략게임 본파이어(The Bonfire) 유료게임 추천작 (+약간의 공략)

    이번에 가져온 게임은 본파이어(The Bonfire)라는 게임니다. 전략게임으로 아무것도 없는 마을에 리더가... 도시를 성장하는 The Bonfire. 다른 분들도 전략적으로 마을 발전을 시도하시기 바랍니다.


업적 목록

    -

스팀 리뷰

스팀 리뷰가 존재하지 않습니다.

코멘트