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You receive a call from a regular client for sewer maintenance, not a hard ask and he's paying well. You remember it like yesterday, replacing pipes and gears, flipping switches, turning valves, and activating breaker boxes. Something's off in the sewer though, out of place sounds and moving shadows. Something stalks nearby, and it can hear you. Navigate the sewer quickly and quietly, whatever it is could be around any corner. You will need to pick up some items along to way to get through the sewer faster, various tools to see and know where you're going. Utilizing items to get into locked rooms and to open those large metal doors. Work fast, stay quiet, and get out.
In this puzzle-survival horror game you have to enter a vast sewer network and fix a few generators and pipe machines. Luckily, you brought everything you could possibly need. Except for a map... Large mechanical doors and locked flood doors will block your path along the way, find keys and tools to get past them. Get in, fix the machines, and get out. It's quite unsettling in the damp tunnels and there's strange sounds echoing throughout them. The presence of something stalking close by is pretty clear. Be mindful of the noise you're making, sound travels pretty far down there.
Items and puzzles are scattered across the sewer, it's an easy job. Placing some pipes and gears, and turning some valves. However you'll need to find items to navigate through locked or blocked areas. Find keys to unlock certain flood doors and a tool to open the large mechanical gates. Look around for a map and light to navigate in the dark, but remember to keep quiet. A lot of things makes noise, and whatever is down there sees every sound that you make. If you think it's close by, find somewhere to hide.
Puzzles are point and click and color coded. Items will not be required to complete puzzles but are required to navigate the sewer and get into rooms that puzzles are located in.
The sewer is vast, find the map to aid you with navigation. FInd a save room to escape threats, and to save your progress. Each room is unique and marked on the map. Collectables and secret items will each be specific to their respective gamemodes, a collectable found in one of the main gamemodes cannot be found in any other gamemode. Collectable items save automatically.
Playtime is roughly estimated 3 to 5 hours, this will likely change person to person based on navigational and memorization ability. There is automatic and manual saving, a save icon will show when the game saves progress. This game is not meant to be completed in a single sitting, though it is possible to. Collectables and gamemodes can be accessed in the main menu. Gamemodes are unlocked via completion of previous game modes, Total completion will likely estimate to 6 to 8 hours.
Threats are stealth and audio based, and everything makes noise. With no guaranteed way to defend yourself you must stay quiet and will therefore be out of sight, it has many ways of finding you. It's best to just stay out of its way. There is only way to ward off the creature, but it's a limited resource. Use it wisely.
All assets, including music, are made and owned by The Hemohscin Project.
We advise that you to play the original game that this is a sequel to, Coming Home, over on our itch page. The story here picks up from there.