All Will Rise

The river is a god, and they killed it. It’s time for ordinary people to hold them to account. Manage your team. Mix with ecoterrorists and godmen. Build your deck, follow leads and find allies. Make your case, and win the battle for the future.

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Play as Kuyili and manage her quarreling team of visionaries, cynics and dreamers in a city alive with possibilities. Welcome to Muziris, in a world that could be ours. A city that bursts with energy, under pressure from all sides by corporate and political interests.

Mix with capitalist overlords and construction workers, ecoterrorists and godmen, conspiracy theorists and hacker seeresses. Follow leads and find allies. Build a deck of evidence and strategies. Learn your opponents’ strengths and weaknesses, and play your cards to win people over.

Shape Kuyili with your choices: will she be a brash egotist always ready for a challenge? Open-hearted, hedonistic…a little neurotic? A detail-oriented warrior-monk?

Make your case, and win the battle for the future. It’s in your hands.

The river burns. The city awakes. All Will Rise.

All Will Rise is being developed by an experienced team coming together to make games about what really matters.

Narrative design: Meghna Jayanth (80 Days, Thirsty Suitors, Sable)

Game design and programming: Hugo Bille (Fe, Ultros)

Production: Niels Monshouwer (Horizon Forbidden West, Tricky Towers)

UI design and art direction: Marocha Arredondo (Horizon Forbidden West, Station to Station)

Impact and research: Joost Vervoort (Anticiplay, Strategies, Playing with the Trouble)

Artists: Enora Mercier (League of Legends), Vijay Krish (Thirsty Suitors) and Curran Gregory (Paradise Killer)

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어드벤처 인디 시뮬레이션
https://allwillrise.com/

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