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Please note that!!! This game has significant differences except that monster generation is a survivor type, and it is almost impossible to complete the game using traditional survivor thinking
The skill system of this game is completely different from that of vampire survivors, more like the potato characteristics of Potato Brothers, mainly divided into three types: growth class, real-time combat power class, and attribute class. There are conversion relationships between attribute classes (1 dodge=2 cooldown, 1 cooldown=2 attack speed, i.e. 1 dodge=2 cooldown=4 attack speed). There are also more attribute conversion relationships in the game, and we look forward to your discovery
The weapon system of this game is more like the linkage between legendary equipment and corresponding skills in Diablo III. By enhancing weapons to obtain special effects (similar to legendary equipment affixes), you can construct your weapon system through special effects, such as triggering high cooling and high damage weapons with high-frequency and low damage weapons, or building weapon loops (the release of one weapon triggers the release of other weapons, and then triggers the weapon again through the special effects of other weapons to form a loop)
After trying it out, if you find it fun, you can add the official version of the wish list.
In a map surrounded by monsters to find the treasure chests scattered around, through the treasure chests in the treasure and weapons to fight against stronger and stronger enemies, only to survive to the end of the hunter can take away the unique treasure belongs to him.

YouTube: 秘境探险者
Twitter: 秘境探险者
Please note that!!! This game has significant differences except that monster generation is a survivor type, and it is almost impossible to complete the game using traditional survivor thinking
The skill system of this game is completely different from that of vampire survivors, more like the potato characteristics of Potato Brothers, mainly divided into three types: growth class, real-time combat power class, and attribute class. There are conversion relationships between attribute classes (1 dodge=2 cooldown, 1 cooldown=2 attack speed, i.e. 1 dodge=2 cooldown=4 attack speed). There are also more attribute conversion relationships in the game, and we look forward to your discovery
The weapon system of this game is more like the linkage between legendary equipment and corresponding skills in Diablo III. By enhancing weapons to obtain special effects (similar to legendary equipment affixes), you can construct your weapon system through special effects, such as triggering high cooling and high damage weapons with high-frequency and low damage weapons, or building weapon loops (the release of one weapon triggers the release of other weapons, and then triggers the weapon again through the special effects of other weapons to form a loop)
After trying it out, if you find it fun, you can add the official version of the wish list.
In a map surrounded by monsters to find the treasure chests scattered around, through the treasure chests in the treasure and weapons to fight against stronger and stronger enemies, only to survive to the end of the hunter can take away the unique treasure belongs to him.

Game Features
- The game is divided into two processes, the development phase before 10 minutes, and the challenge phase after 10 minutes, only the hunters who survive to the challenge phase can take away the treasures
- Different treasure chests have different treasures, the more precious treasure chests need more time to open, the level of the hunter affects the speed of opening the treasure chest
- Different treasures have different effects. Higher level treasures may affect your build, so please choose carefully
- Upgrading will get you reinforcement points, which can be used to reinforce your weapon, the higher the weapon reinforcement level the more reinforcement points you need, acquiring the same weapon is considered to be using a reinforcement point on the corresponding weapon, please use reinforcement points with caution
- Weapons have a probability of obtaining optional special effects after reinforcement, this is the key to forming a build, each time you reinforce a weapon without obtaining a special effect it will increase the probability of obtaining the special effect
- Weapons can acquire skills when their total enhancement level reaches the required level, and the right skills can greatly enhance their combat power
- Challenge Mode's score limit is related to the level, so if you want to get a better archive treasure, go to challenge the higher difficulty as possible!
