Sprite Lamp

Sprite Lamp is a tool for combining the visual styles possible with 2D art, such as painted or pixel-art looks, with dynamic lighting found in modern games.

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게임 정보

Sprite Lamp is a tool for combining the styles possible with 2D art, such as painted or pixel-art looks, with dynamic lighting found in modern games. Game developers will be able to make games in the style of classics like Metal Slug or Braid, combined with the gameplay and visual appeal made possible by moving or otherwise changing light sources. This is achieved by the artist painting an object lit from several directions, images called 'lighting profiles', and then processing them into normal maps, depth maps, ambient occlusion maps, and a few others. Sprite Lamp also includes a variety of shaders designed to get the most out of these maps.

How it works

Sprite Lamp is all about letting artists paint images in a form they are familiar with, and using those images to create the more difficult or counterintuitive maps that are required by modern shaders. This primarily takes the form of painting the same subject lit from a few different directions - between two and five - and processing these images to create a normal map and a depth map.

Rendering

Sprite Lamp includes a preview window and various shader options to let you experiment and find out what looks best with your artwork. Sprite Lamp's shaders are included in Sprite Lamp in GLSL form, fully commented, and can be used as a base for including them in your own game. A growing list of Sprite Lamp shaders for common game engines is available at . Sprite Lamp's preview window supports:

  • Moveable light source with variable colour, intensity, and attenuation
  • Hemispheric ambient lighting
  • Cel shading
  • Self shadowing with depth maps
  • Mapping of specular colour, glossiness, emissive colour, and ambient occlusion
  • Rendering of animated characters exported from Spine, by Esoteric Software

Pro version

Upgrading to the pro version of Sprite Lamp gives the user access to a variety of additional features suited to larger studios.
  • A full command line interface
  • The ability to convert simple-to-paint 'flow' maps to anisotropy maps for use with external renderers
  • The ability to edit and fine tune the depth maps generated by Sprite Lamp
  • The ability to load multiple sets of images, process them all at once, and then animate them in the preview window

스크린샷

접속자 수

가격 히스토리

출시 발매가

36000 원

추정 판매 / 매출
예측 판매량

150+

예측 매출

5,400,000+

추가 콘텐츠

요약 정보

윈도우OS 맥OS
애니메이션과 모델링 디자인과 일러스트레이션

오픈마켓 가격 정보


관련 기사

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    a lamp attached to — oh dear — a Clapper. Mancuso crams all of his passions into the movie... Smoove), who, when drunk, acts like a trickster sprite. Mancuso, 32, is part of a digital...
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    위와 같이 잘못 이해된 표현들은 아주 많은데, 몇 개만 예로 들면, "책상 스탠드"는 "desk lamp"이고, "핀셋"은 "tweezers" 사이다는 "Sprite" 가 바른 영어다. 덧붙여 영어의 "사이더(Cider)"는 계피를...

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스팀 리뷰 (2)

총 리뷰 수: 2 긍정 피드백 수: 1 부정 피드백 수: 1 전체 평가 : 2 user reviews
  • 1. 애니메이션 상태에서 램프를 적용시키려면 프로버전을 구입해야함 -> 그래.. 이해한다.. 개발자도 먹고 살아야지 2. 애니메이션 적용을 위해 여러장의 PNG 를 넣어봄 -> 근데 이미지가 순차적으로 배치가 되는것이 아니고 넣을때마다 랜덤으로 바뀜 -> ....? 3. 어쩔 수 없이 따로 편집할꺼 생각하고 빛이 적용된 상태로 저장을 해봄 -> 근데 저장이 안됨, 파일 자체가 생성이 되어있지않음 -> 바로 환불 장난하나...; 뭘 이딴걸 10만원 가까이 받고 파는건지? 양심 어디..? 이건 거르세요. + 스핀 적용을 위해 JSON 파일을 넣어봄 -> 프로그램 강제 종료 -> 다른 JSON으로 교체해도 마찬가지

  • very cool!

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