게임 정보
This is an early alpha version of the game, which is currently in active development (still not early access, and not even a beta). We're showcasing the concept and overall idea of the game, not a finished product.
Only half of the monsters are drawn, so you may encounter the same enemies more often than in the final version.
While the monsters, the village, and a few icons are fully illustrated, other elements are just temporary placeholders.
The texts and their translation into English are in a very early stage and have been done purely for testing purposes. Closer to release, we will present fully refined texts and translations, so please disregard any current errors or odd phrasing. Focus on the essence of the text without getting caught up in the details. This also applies to dialogues and event texts, all of which will be completely revised in the future.
The global map (level selection screen) is still in the early stages of development and is merely a placeholder. We understand that it doesn’t look great, so we ask you not to spend time evaluating it—it's just a temporary mechanism for selecting levels.
Despite all this, the game is fully functional, allowing you to experience the core mechanics, even if some elements are still in their infancy.
Only half of the monsters are drawn, so you may encounter the same enemies more often than in the final version.
While the monsters, the village, and a few icons are fully illustrated, other elements are just temporary placeholders.
The texts and their translation into English are in a very early stage and have been done purely for testing purposes. Closer to release, we will present fully refined texts and translations, so please disregard any current errors or odd phrasing. Focus on the essence of the text without getting caught up in the details. This also applies to dialogues and event texts, all of which will be completely revised in the future.
The global map (level selection screen) is still in the early stages of development and is merely a placeholder. We understand that it doesn’t look great, so we ask you not to spend time evaluating it—it's just a temporary mechanism for selecting levels.
Despite all this, the game is fully functional, allowing you to experience the core mechanics, even if some elements are still in their infancy.