Puzzle Checkers: The Rooks

Elegant fusion of checkers and chess in 50+ challenging levels. Relaxing strategy in minimalist design. Reinventing the classics, challenge your mind!

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Discover a relaxing puzzle experience with Puzzle Checkers: The Rooks, a game inspired by the classic games of checkers and chess. Perfect for casual players seeking a relaxing yet challenging experience, with a minimalist environment that reinvents well-known mechanics from the classic games of Chess and Checkers.

Key Features:

  • Over 50 challenging hand-crafted levels

  • Unique movement mechanics, combining rules from checkers and chess

  • Minimalist and elegant environment for a relaxing experience

  • Well-balanced difficulty curve, suitable for casual players

Ideal for:

  • Puzzle enthusiasts looking for new brain challenges

  • Casual players who value relaxing yet intellectually stimulating experiences

  • Chess and checkers aficionados eager for an innovative perspective on classic board games

  • Anyone seeking an invigorating mental break in their daily routine

Challenge your mind and relax your spirit with Puzzle Checkers: The Rooks - the ultimate puzzle for your leisure moments. Each level is a new opportunity to enhance your strategic thinking while enjoying a serene atmosphere.

Get Puzzle Checkers: The Rooks now and discover why simplicity and strategy form the perfect combination!

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가격 히스토리

출시 발매가

1100 원

요약 정보

윈도우OS
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  • Rex Parker Does the NYT Crossword Puzzle Rex Parker Does the NYT Crossword Puzzle: Infamous...

    by the whitish featherless area on the face. Rooks nest collectively in the tops of tall... of the puzzle that did). But I like the concept here, and the birds were fun and easy to pick...

  • The TTABlog® The TTABlog<sup>®</sup>: TTABlog Test: Is BEST KNIGHT...

    register the proposed mark BEST KNIGHT GAMES for "board games; card games; checkers games;... puzzle games; strategy games; tabletop games; chess equipment and accessories; chess...

  • MetaFilter | Community Weblog WHAT!?! | MetaFilter

    You're basically solving a puzzle -- what's the fastest you can move from A to B to C to D, while meeting all ancillary requirements? It's another way to solve constraints, one that isn...


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