게임 정보
| 출시일: | 2024년 12월 19일 |
| 개발사: | INUSHIT |
| 퍼블리셔: | INUSHIT |
| 플랫폼: | Windows |
| 출시 가격: | 4,500 원 |
| 장르: | 어드벤처, 인디, RPG |
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추천 게임
게임 소개
A dark comedy RPG set in streets and psyches.

【Story】
In a world plagued by Schizosoma—a flesh-splitting disease that turns people into ghosts—it's become normal for society to leave the cleanup to professional ghost sweepers.

Ricardo, a washed-up temp cleaner, takes a job scraping ghost flesh off the streets. It’s grim work... but it pays.

【About the Game】
Dig Night is an RPG made in RPG Maker VX Ace, blending dark comedy and surreal exploration with retro flavor.
A Strange World:
Welcome to a city where ghostification is just another part of daily life. The atmosphere is both bleak and absurd.
Puzzle-Solving & Mental Realms:
Ghosts linger not just in flesh—but in mind. Solve puzzles and dive into their inner worlds to uncover their pasts.
Narrative-Driven:
The story unfolds through exploration, letting you piece together each ghost’s life—and what remains of it.
Retro Vibes:
Pixel art and classic BGM give it the charm of old-school RPGs, with a gritty twist.
Unique Systems:
Save by smoking cigarettes. Restore health by sleeping. Nothing here works quite like you'd expect.

【Controls】
Z key: Confirm
X key: Menu / Cancel
Arrow keys: Move
Shift key: Dash
Save : Use Tobacco or Dead Cig
Act → Sleep : Restores Energy if low
F5 : Toggle Fullscreen / Windowed Mode
F12 :Return Title (no save)
【Recommended for】
Love retro-style games
Enjoy puzzle-solving and exploration
Are drawn to story-rich RPGs
Appreciate dark humor with a lo-fi edge

스크린샷
접속자 수
가격 정보
예측 판매량
525+
개
예측 매출
2,362,500+
원
업적 목록
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요약 정보
스팀 리뷰 (7)
수작 쯔꾸르입니다 스토리도 괜찮고 캐릭터들의 표정이 일품입니다
『디그 나이트』 한글패치 배포합니다. https://blog.naver.com/robeureu/223830235734 개발자가 넣고 싶은 걸 다 넣은듯한 게임입니다. 매우 인디다워요
예고편에 홀려서 샀는데 대만족 즐겁게 플레이했고 뒷맛도 깔끔해서 좋았습니다 + 전투가 어려운 사람들을 위해: [spoiler]약국으로 달려가서 Combat Guide (한글패치 기준: 싸움의 모든 것)이라는 책자를 구입하고 읽으세요. 이후 몹을 만날 때마다 관찰을 사용하면 약점 속성 파악 가능 저는 중반부에 가서야 얻었는데 써보고 광명찾음
Saw the ending. The plot and art was good for me. So after all the hassle, I'm recommending this game. However, I still hope late game's puzzle and fights to get easier. I know there is failsafe in this game, but not seeing 'Game Over' screen doesn't mean the player's frustration will be gone. Anyway, I will be looking forward to your next game. I really like the art style of yours. ---------------- I didn't reach the ending yet, so this review might change after. For now, I wouldn't recommend this game. I liked the atmosphere of the game. I think it has some similarity with Chainsaw Man and its protagonist, but less violence and a bit more depression. However, there were some annoying parts that makes me unable to recommend this game. Many parts of this game are so vague - not all the time, but often - causing the player to waste their time a lot searching for a needle in a haystack. It might be an intentional discomfort, making player frustrated the same way the MC would be feeling, but the uneasiness of wasting time by circling the same map was too much for me. Also, the enemy gets way strong by the 3rd day. I think the developer's intent was to make the player use the game's rock-scissor-paper battle mechanism more aggressively, like changing the MC's and enemy's emotion status using battle items. However, unlike switching gears, changing emotion status requires single-use items like foods and drugs. The game allows player to buy unlimited amounts of them by doing part-time job in hamburger restaurant, but playing minigame to fight infinitely respawned mobs isn't fun. The problems above makes vicious circle, making me lose a lot of passion in this game by the end of 3rd day. I'm going to see the ending anyway, but I really hope the things I wrote above to get better.
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