Feika AI Game Engine

Feika is a game engine that drives logic through AI decision-making, breaking the limitations of traditional programming models and enabling the creation of more flexible and dynamic gaming experiences.

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Feika is a tool that uses AI's thought logic as the game logic. It can also be understood as a tool to build multiple agents and have them cooperate to complete tasks.

  • Games, software, or editor tools can be built and designed using text descriptions.

  • Utilize AI to quickly construct UI interfaces and image assets.

  • Experience or share outstanding works through the workshop.

Main Advantages:

  • AI generates environment-altering behaviors directly based on user requirements. This approach is more intuitive and easier to implement than traditional programming, with almost no development barriers and low AI capability requirements.

  • Users can design multiple agents to create more complex requirements and design their thought logic, allowing for the creation of content of any scale without being limited by AI capabilities.

  • Provides support for interfaces (web pages) as the most basic interaction and visual experience.

Advantages of Making Games:

  • Game logic is about game rules, which are closer to human thought logic in design and require uncertainty and dynamic changes, involving intuitive judgments.

  • Apart from games, other software does not have much demand from non-professionals for development, whereas games have high UGC demand similar to novels/videos.

New Experiences in AI-Driven Games

Features of AI-Driven Games:

  • Direct Rule Understanding: AI can directly understand and apply the intent of game rules without having to program every possibility, kipping straight to outcome prediction. This makes rule design more flexible and natural, allowing focus on the experience itself rather than technical implementation limitations.

  • Intelligent NPCs: Non-player characters in the game are genuinely AI-driven, possessing unique personalities and realistic reactions. They can make flexible decisions based on the environment, engage in natural conversations, dynamically plan tactics in battles, and cooperate seamlessly as teammates.

  • Integration of Novel or Movie Features: By utilizing features from novels and movies, the interactions and communications between players and NPCs, as well as between NPCs themselves, can drive the narrative development.

  • Dynamic Rule Generation: AI can dynamically adjust or create new personalized game rules and different game experiences in real-time based on player habits or requirements.

Examples:

  • Players act as heads of a spy organization, with AI dynamically generating agents' behaviors and missions based on the situation and players' decisions, making each mission unpredictable and challenging.

  • Players guide the development of a civilization, with AI simulating social and cultural changes in real-time based on players' decisions, shaping a unique historical process full of variations.

  • Players act as judges, facing real-time adjustments of various political factions' struggles and undercurrents by AI.

  • Players act as time travelers, with AI dynamically generating historical events and characters based on players' choices and timelines. Each journey affects the development of history, creating unique timelines and stories.

  • Players as wizards enter a meticulously designed magical world by developers. In this world, AI dynamically changes the world based on players' choices and actions.

Expertise in Text-based Logic-Driven Games

  • Highly adept at text-based games, interactive novels, role-playing games, or any Text-based games.

  • You can design a novel as a game, provide an outline, and ensure interactivity and plot coherence through the collaboration of agents.

  • AI's intelligence is currently relatively low, so letting AI independently create stories is not effective. The more detail provided, the better results AI will give.

Expertise in UI-Focused Games

  • Skilled in developing UI-type games, such as idle games, card games, or simple single mini-games.

  • Many simple UI games often don't even require agent assistance. Games can be constructed solely through different interfaces interactions and data.

Feika is currently in the early stages of development, and its features are not yet stable. Many functionalities and ideas are still under development.

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