RPG Developer Bakin SMILE Characters DX Vol.1
LastSmile
2024년 11월 26일
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| 출시일: | 2024년 11월 26일 |
| 개발사: | LastSmile |
| 퍼블리셔: | SmileBoom Co.Ltd. |
| 플랫폼: | Windows |
| 출시 가격: | 21,500 원 |
| 장르: | 게임 개발 |
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추천 게임
RPG Developer Bakin Ultimate Modular Swords
2024년 10월 23일
Retail Mage
2024년 11월 12일
星海淫游
2024년 9월 25일
게임 소개
This pack is a 3D model resource pack based on the “SMILE Characters Vol. 1” DLC for SMILE GAME BUILDER, with blend shapes and motions added by LastSmile for RPG Developer Bakin. The more attractive characters from the previous version add even more color to the scenarios and battle scenes.
상세 설명
This pack is a 3D model resource pack based on the “SMILE Characters Vol. 1” DLC for SMILE GAME BUILDER, with blend shapes and motions added by LastSmile for RPG Developer Bakin.
The more attractive characters from the previous version add even more color to the scenarios and battle scenes.
[SMILE Character DX Vol.1 - Contents]
[3D Model Details]
- Hero Characters: 3
- Heroine Characters: 3
- Animated Facial Expressions: 7 different facial expressions with blend shapes
- Motions: 61 types (covering movement, combat, standby poses, etc.)
[2D Assets Details]
- Standing Portraits: 6 (4 different facial expressions)
About Motion Data Combinations
If the motion data contained in "smilecharacter_talkevent_motion" in Resources > "Motions" is copied and used in another motion set, it may not work correctly in rare cases. This motion set is recommended for stand-alone use. Thank you in advance for your cooperation.
The more attractive characters from the previous version add even more color to the scenarios and battle scenes.
[SMILE Character DX Vol.1 - Contents]
[3D Model Details]
- Hero Characters: 3
- Heroine Characters: 3
- Animated Facial Expressions: 7 different facial expressions with blend shapes
- Motions: 61 types (covering movement, combat, standby poses, etc.)
[2D Assets Details]
- Standing Portraits: 6 (4 different facial expressions)
About Motion Data Combinations
If the motion data contained in "smilecharacter_talkevent_motion" in Resources > "Motions" is copied and used in another motion set, it may not work correctly in rare cases. This motion set is recommended for stand-alone use. Thank you in advance for your cooperation.
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