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Story
Your dream was to be an adventurer. You were out questing one day when you encountered a poisonous snake. You won the fight handily, but the poison started wearing you down. You headed to the nearest town, but with no antidote actually there for sale, you died.
You come back as a skeleton. You decide that your fate should never beset another adventurer. You had pockets full of loot and decide to open your own shop. The townspeople don't welcome skeletons, so you set out to find a suitable place. Unfortunately, with your adventuring career behind you, you need to recruit others to gather loot for you. Hire adventurers, send them into battle, acquire loot, and SELL, SELL, SELL! 💸 Use the gold you get to upgrade your town and adventurers.
Gameplay
Skeleseller is laid-back and casual:
There's nothing to rush you in the game, so take things at your own pace.
Experiment! You can change adventurer skills for free.
Skeleseller also bucks the trends of traditional idle games:
Finite gameplay: the demo is about 1-3 hours; you won't be waiting for hours or days to unlock the next big upgrade! The full launch should roughly double this length and also add in special challenge modes for replayability.
No scientific notation needed—numbers stay within the realm of human understandability.
No systems just for the sake of them: prestige/ascensions, experience points, and equipment are eschewed in favor of mechanics crafted for Skeleseller's design philosophy: keep the game fun and casual.
While most of the game is automated, you'll perform high-level actions like:
Hiring adventurers, forming parties with them, and choosing where they'll battle
Leveling up adventurers and choosing their skills
Prioritizing how you want to develop and upgrade your town
Helping out occasionally—stock shops or harvest crops manually to speed things up