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A stalwart sell-sword leaves behind heart break for a new home in the northern end of the kingdom, colloquially known as the Vale.
Thus begins a love letter to the action adventure experience.
DESTINY IS WRITTEN BY THE DESTINED
An open world side-scrolling action adventure where you explore & discover a robust microcosm.
Make friends and foes while traversing open plains, mountains, forests, deep underground, and across chaotic spirit realms.
Over come a range of landscapes and creatures by leveraging numerous weapons, tools, magicks, and your wits.
From a humble arrival in the town of Serrena you'll explore a countryside filled with an eclectic assortment of characters, predators, and conflict, as well as opportunities for riches, and glory.
Tell your story however your choose as you make your way through the world of Warden.
HOW DO YOU SAVE THE WORLD?
Where will you go from Serrena and the Greenfields?
Will you head into the Greenvalley and follow the Evernight road up into the Heshen mountains or into the Evernight city that sits near the summit of the dormant volcano, Vulkanus.
Trek through Khazad'Zaruk aka the Grimshar, aka the goblin highway and visit the pearl that is Millanth, the goblin city. Rumours echo that there's a way to reach the reclusive dwarves in the deepest of Vulkanus' basins. Will you see the mines of Básimalt? Will you learn to sling the mojo and who will teach it to you? Will you succumb to flux madness? Who will you help or hinder? How will you play out your destiny in Warden?
Discover your own path through a world where choices have consequences and picking sides will result in a radically different path and conclusion.
FEATURES
Here are a few highlights from what Warden has to offer.
Open ended storyline crossing a microcosm of characters and regions.
Conflicts offer multiple solutions, rewards and consequences.
Numerous plot paths leading to any of several endings.
Discover the factions of The Vale and choose your fate among them.
Join or snub the Vulkanian authority. Help or destroy the Sapiensan college.
Will you learn to use magic effectively? Who will teach you those secrets?
Learn the lore of the land from exploration, books and peoples.
Use all sorts of wonderful toys! Ropes, lockpicks and your wits.
An armoury of various arrows, blades, bombs, swords and more!
Stealth gameplay for the strong silent types.
High mobility terrain traversal. Shouting parkour is optional.
Lockpicking "minigame" with vibration feedback and multi stick design.
A grimoire of 35 spell effects such as lightning, teleportation, speed, etc.
Own property in various regions! Buy a home, or a business somewhere.
Pets! Have a fish, rodent or a horse and take some along on your adventures!
Troika level dialogue options. Disco Elysium had an adequate number of dialogue options.
RELEASE DATE
April(?) 2025