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Drifting Lands is an original mix of classical horizontal shooter with modern hack & slash standards. The base recipe to craft Drifting Lands:
- take the core gameplay of a standard horizontal shmup,
- open it up and extract most of the mindless auto-fire required to destroy enemies
- replace this by a set of skills selected among the list available for your class
- use these skills with various effects (dash, area of effect attacks, time control, etc…) during your runs with classical resources consumption and cooldowns management
- add random loot, crafting...
- ... and exhaustive inventory customization of your ships and weapons.
Please note though that for the time being, Drifting Lands is still in early stages of production.
Since we wanted feedback from players to create a truly original and top quality experience, we decided to package as soon as possible what we had from the full game into this demo. The complete project Drifting Lands is a hack & slash variation before anything else. It will feature randomly generated levels, random loot and a progression of your characters and ships over dozens of hours. But right now, there's no progression : no inventory, no persistance, no grinding or even no story line. What we present here is the core gameplay of Drifting Lands packaged into a more classical competitive shoot'em'up with online leaderboards. However, we already offer some degree of customization : before you start a level, you can choose your build of skills among a list of defensive, offensive or scoring oriented powers!The content of this demo will be regularly updated over time. This competitive mode will still exist in the final version but will only be a secondary gameplay mode. When we feel our game is worthy, we will release a pay-to-play version of the game. If you want to support our team or get access to the RPG/campaign mode, you'll then have the opportunity to buy a copy of the game. But the competitive part featured in this version will most likely stay free, indefinitely and entirely.
Want to report bugs, ask the team what is planned for this or that, suggest ideas or improvements, know what we're up to for the next update... come have a chat in the community section! We're pretty open dudes ;)