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Note: The game is under continuous development, and the current displayed graphics are not the final quality!!!
The trial version is being prepared, those who like it can add it to their wishlist!!!
The Chaos Plate is a spatial treasure used for trial by disciples of an ancient sect. It confines many powerful entities within it, which may be ferocious beasts, cultivators who failed to transcend tribulations, or even ancient deities. Cultivators enter its internal mysteries through specific rituals, allowing their spiritual consciousness to delve inside. Here, they can simulate tribulation trials, or even challenge the legendary Perfect Tribulation, thereby gaining unimaginable strength. This method of trial is both safe and effective, as even if a cultivator fails in the trial, they do not face the threat of death. The mysterious power of the Chaos Plate can protect their souls, allowing for infinite reincarnation and thus countless chances to start over. Fellow Daoist, the path to immortality is laid out before you, what are you waiting for?
Game Introduction:
“Perfect Tribulation” is an independently developed card game with a cultivation theme. By customizing events or battles freely and using various cards and strategies, players ultimately overcome the Perfect Tribulation.
Core Gameplay Mechanics
The core gameplay revolves around the design of card slots. Players can engrave seals to add new attributes to cards, granting them unique characteristics such as attribute conversion, instant activation, and upgrades. Additionally, cards of different attributes can activate formations, adding more variability to combat.
Combat Mechanism
Combat is time-based, measured in “breaths.” Players must precisely calculate the order of actions and card consumption to counter enemy attacks. The game has no mana or action point limits, but players should be aware that certain enemies may impose additional costs on specific attribute cards.
Card Recycling and Speed Points
Players can recycle unwanted cards to earn speed points, allowing them to play key cards quickly. A 1-breath duration buff, when used in conjunction with speed points, can deal significant damage.
Stealing and Locking Cards
The game introduces the concept of card stealing, allowing players to draw cards without spending time. However, new cards may replace needed ones in the hand, so players can lock key cards to protect them.
Five Elements Origin and Divine Abilities
Players can acquire Five Elements Origins by defeating enemies or spending merit points, mastering and upgrading various divine abilities to gain rich combat characteristics.
Magical Instruments and Mental Techniques Cards
Magical Instruments cards and Mental Techniques cards each have unique activation mechanisms and characteristics. Magical Instruments cards can be set as personal magical instruments, appearing in the hand at the start of the game but locked; Mental Techniques cards can enhance the offensive and defensive capabilities of corresponding attribute cards.
Custom Event System
The game provides a custom event system where players can place enemies or rewards. The merit points accumulated after defeating enemies will affect the initial state of the next game, achieving a “the more setbacks, the stronger” gaming experience.