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Born alongside the rise of new hegemonic powers, a niche industry has taken root—one that leverages unstable bureaucracy as a tool of self-reinvention for those fluent in the Xen architecture of social credit. A handful of coders have become the unseen architects of society’s boundaries after reverse-engineering an emulator for Craig Xena’s Xen Coin update distribution system.
Xen Coin, recently adopted by the new administration, functions as a secure, global form of identification. More than just an ID, it’s a cryptographically sealed ledger of a person’s history, occupation, and class status. Unalterable by design, meant to keep individuals locked within their assigned roles. But Xena and the administration can’t keep pace with the underground developers crafting ID manipulation software, breaking and rewriting the system’s supposed immutability. In retaliation, they’ve begun dismantling digital privacy protections and putting bounties on the heads of those who build or distribute these tools.
Over the last year, you’ve built a network of clients - people seeking to rewrite their records. Names, gender markers, birth histories, social credit scores, immigration status, even the biometric data tethering them to their assigned identity. Now, the identities you’ve crafted have become a battleground. Your job isn’t just to forge new selves - it’s to protect them from being erased.
a top-down twin-stick RPG adventure where progression is entirely knowledge-based.
At the heart of the game is a laptop, a tool that lets players interact with the world through text commands - rewriting names, altering street signs, unlocking paths, and manipulating NPC behaviors. The city itself is built on language and data, and your role is that of a digital fixer, someone who edits reality for those who need it - whether for survival, deception, or something in between.
Every NPC has a name, a history, and a level of suspicion toward you. Some will help, some will look the other way, and others will become enemies if they catch on. There are no traditional "levels" or "loot" - instead, the story unravels through understanding the systems around you and learning how to bend them to your will.
I'm aiming for a world that feels alive, reactive, and morally gray. Some of your clients are desperate people trapped by bureaucracy. Others are running from something darker. The choices you make aren’t just about who to help, but how far you’re willing to go to protect them from being erased.
The game blends exploration, puzzle-solving, and twin-stick combat, wrapped in a pixel art veneer where information is both weapon and currency.