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Amozon Extraplanetary Colonization Program is a game I'm developing for my senior thesis. It is meant to be a roguelike take on the factory builder genre. You might be asking how it works to be roguelike? Well, there is no crafting for one. Instead, you earn money by completing contracts, and spend money to buy your block from a shop, earning more offers as you go. Each contract is a request to produce a certain amount of 2-4 different materials, with early contracts just asking for raw materials, but later contracts requiring complex components with more involved crafting methods. The game is still in development and is in early access.
Features:
4 unique playable character
over 45 unique blocks and factory components
60+ items to collect or sell
A procedurally generated world that keeps each run unique
A randomly generated shop with multiple tiers of offers that provides you with new building blocks for your ever growing factory