게임 정보
| 출시일: | 2026년 7월 14일 |
| 개발사: | Erik Asmussen |
| 퍼블리셔: | Erik Asmussen |
| 플랫폼: | Windows, Mac |
| 출시 가격: | 26,500 원 |
| 장르: | 인디, 시뮬레이션, 전략, 앞서 해보기 |
링크
업적 목록
추천 게임
게임 소개
A Town Builder + Factory Sim where you fully automate a tropical village and feed a giant volcano. Use conveyor belts, trains, boats, zip lines, pipes, water wheels and more to produce massive amounts of items and keep everyone happy!
Factory Town 2 is a game about building a thriving tropical village, automating item production with conveyor belts, trains, and catapults, and feeding a giant volcano in exchange for super powers.
You start out on an uninhabited island in the middle of the ocean. After harvesting some resources you can build houses, shops, roads, and factories. This will attract new villagers, who can do your tasks for you! They'll buy the things you make, and you can use that income to upgrade your buildings and expand further.
As your economy grows, you'll need to solve bottlenecks and optimize supply chains using roads, bridges, trains, conveyor belts, and other automated delivery systems. Keep everyone's stats full by supplying them with food, water, clothing, luxuries, and other goods, and your tiny village will grow into a metropolis stretching across multiple islands!
All of this is happening under the watchful eye of a powerful but friendly volcano deity. By feeding items into the volcano, you can gain its favor and it will reward you with new recipes, technology, and upgrades. The volcano can even summon new islands from the ocean floor that you can use to expand your town when you need more space.
A day/night cycle, volumetric water physics, dozens of new items, overhauled town simulation, a controllable avatar and new transportation gadgets like catapults and ziplines offer fans of the original game a fresh and massively improved experience.
Dig trenches and place dams to control the flow of water from springs in the mountains down to your farms and reservoirs to ensure they are properly hydrated. Use waterwheels and windmills to turn drive shafts that can boost food and mineral processing power, or generate electricity that flows through power lines to run refrigerators or furnaces.
Produce dozens of different items including tropical drinks, pastries, ice cream, cooked meals, coffee, clothes, jewelry, books, medicine, and potions. Each item has its own set of worker-boosting stats, so you'll have to choose the best items to make based on what resources you have and the needs of your town.
As always, you can relax and build with no stress or fear of failure, since there are no harsh penalties or time pressure to punish players for experimenting.
스크린샷
접속자 수
가격 정보
예측 판매량
300+
개
예측 매출
7,950,000+
원
업적 목록
요약 정보
스팀 리뷰 (4)
이상하다데모때는분명번역에한국어가체크되어있었는데왜출시하고보니한글이깜직하게사라졌을까 팩토리타운아나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니 저는 사실 이 게임을 1하고부터 쭈욱 기다렸습니다만 데모때 한국어화 체크가 되어있는것을 발견 그 후부터 어디살고있을지 모를 Erik Asmussen 를 향해서 매일 마음속으로 감사의 정권 지르기를 1만번 할까 생각할정도로 기뻣는데 정식 출시하자마자 귀신같이 사라졌네요 그래도 추가해줄거죠? ㄹㅇㅋㅋ 게임은 전작 1하고 비슷하면서 완전 다른게임이 되었습니다 무려 스토리가 추가됨 내용은 대충 출근해야하는데 5분만 더 잘려다 2시간을 자버리는 피로에 찌든 직장인 처럼 우리 볼케이노쨩도 잠깐 잘려다 알람이 안울려버려서 팩토리타운2가 출시되는 날까지 자는중 플레이어 섬에와서 새키 기상!!을 시키는걸로 캠페인이 시작됩니다 전작 요소를 가져오면서 플레이어블 캐릭터를 넣어 더욱더 직접적으로 자원을 수급하게 만들고 발전해가면서 볼케이노가 요구하는 제물을 먹여 땅을 넓이고 다시 발전하는 방식 주민들을 모아 시티빌드도 해야하는둥 1의 머가리 터질듯한 재미를 그대로 잘가져왔다 우리게임 먹을거 많아졌다 최근 할만한 자동화 + 시티빌딩게임이 없어서 쵸큼 슬펐지만 팩토리타운2가 나와서 너무 너무 행 복 해 자동화게임 혹은 시티빌딩게임을 찾는다면 강추함 그러니까 한국어화 아시죠?
금방 엔딩 봤어요 후반 가면 조금 반복적이게 되서 살짝 지루해져요. 아직 얼리 억세스라 그런지 모든 테크를 다 잘 타지 않아도 되서 조금 의아한점도 있긴했어요. 여유롭게 하기 좋아요. 지하 모드에서 물 파이프 깔때 조작이 불편해서 개선되면 좋을것같아요. 재미있게 잘 했네요.
한국어 패치가 필요하신 분은 '휠맨의 Update' 또는 '휠맨의 Update v2' 블로그에 가셔서 다운로드 받으시면 됩니다. 직접 링크를 걸어 드리고 싶지만, 이전에 다른 한글 패치 링크 올렸다가 황당하게 계정 정지를 먹는 사태가 있었고, 고객 센터에 연락해서 며칠 만에 풀 수 있었던 짜증났던 해프닝으로 인해서 겁나서 직접 링크는 못 올리는 점을 이해해주시길 바랍니다.
Great game overall, but I think its optimization systems could be more rewarding. Managing space, production, logistics, and happiness across multiple islands gives you a lot to optimize. The problem is that the easiest solutions are often also the most convenient ones. Wagons and Tuk Tuks are so flexible that I rarely needed to care about exact production rates or throughput. Most problems could be solved by simply adding more production and letting inventories overflow. Because of that, optimizing often felt like extra work rather than something the game naturally encouraged. There are trains, boats, conveyors, logistics systems, and productivity upgrades, but I rarely felt a strong reason to fully use them. I barely used conveyors at all. Many products also eventually lead into productivity upgrades, aside from quest items, but since overproducing and stockpiling already works so well, improving productivity often felt unnecessary. Playing this way does require some idle time, since you often end up waiting for inventories to fill. Before playing, I expected something like Satisfactory with happiness management. In practice, it felt more like an idle game with spatial and logistics management layered on top. As a side note, I managed all of my markets through one circular route connecting every island(by train). Adding products was easy, but changing them later required way too many clicks. Also, once the railway became long enough, simply hovering over a train station caused noticeable stuttering almost every time. Still a great game. I just wish optimizing the many systems felt more rewarding than simply overproducing.