Ad Astra Infinita: The New Evolution

Fight some battles, gain some levels, rock out to some chunky riffs, and experiment with combining overpowered abilities in a world bent on creating a supreme killing machine.

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게임 정보

Ad Astra Infinita: The New Evolution is a goofy, sanboxy JRPG focused on mechanical exploration and light environmental storytelling.

This is my first major game, and I want as many people to play it as possible; therefore, I've made it free! Please leave a review if you played the game and let me know your thoughts. I'm planning to keep updating the game in response to feedback through the rest of 2025.

Included:

  • 10-20 hours of gameplay across seven to nine regions in the game world

  • 20+ boss battles, about half of which are optional, some of which are challenging and/or have been tested, none of which have abilities the player can't get access to, but all of which drop cool stuff

  • 150+ Mutagenes to equip to your party, including a sizeable number of unique effects, like draining health or poisoning the enemy with certain attacks, gaining resources when reduced below half HP, or becoming an energy being whose physical attacks deal Radiant damage

  • 150+ skills to use in battle

  • A fair amount of silly dialogue and environmental interactions, such as increasing or decreasing the number of corpses in a facility, going bowling, and quiz questions

  • 50+ pieces of original music, including some that could be called headbangable slabs of riffage

  • A manual, accessible from within the game at the player's behest, with detailed explanations of how equipment, skills and enemies work (currently WIP, but has all the information on the Mutagenes with effects not shown on the Status page)

Not included:

  • Original art

  • Cinematic cutscenes

  • Meticulously balanced gameplay

  • Base building

  • Highly detailed maps

  • A consistent mood/atmosphere

  • Dating/Waifus/Husbandos

State of the Game(As of May 13, 2025):

The game is not done, but it's complete enough to be fully playable from start to finish, with no major bugs known to me at the time of release. I'm releasing it now because I may never release it if I wait until it's perfectly satisfactory, and I want to get some feedback before I proceed further. Expect updates with new and revamped content in the next few months.

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