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Hello there!
This is a Simulation type game with focus on physically handling items that you transport and trade through a stylized Medieval Environment.
The Demo Scene was made separate and is not a part of the Main Game World. (I say this just to let you know this is not the complete game map or something)
It is intended as a fun way to become familiar with character movement and item handling. It is a little unique due to moving in relation to force, drag, velocity, and mass so it will not be like most "Arcade" or "FPS" style movement and thus take some getting used to.
But I hope you enjoy it too!
By Community request these features have been added:
Sleeping (testing)
Cooking (testing)
Additional Traders
Save/Quick Reload
Music (testing)
A MERCHANT'S PROMISE DEMO is a light introduction into the game world featuring:
Lower Difficulty
2 Towns to trade between
A few committable crimes
Temporary Prison/Quarry
Item degradation via weather and collisions
Player House with a few furniture pieces
Basic Cart with 2 small free upgrades
Player Trade Area in both Towns
Handful of different Items to buy/sell/trade
Please Note:
The Demo does NOT have:
Advanced Trade/Transactions
Item Water Interactions (Ripples and Floating Items)
Improved Item UI
Velocity based sounds
NPC to NPC Dialogue
Updated Cart Physics
Player Underwater ability
Coin Purse for storing money
Moving Magistrates
Updated Stew/Cooking
Updated Foraging
Mouse Smoothing Control
Demo Updates/Fixes are no longer supported as the intent of the Demo is to allow time for Players to become familiar with controls/movement and does not represent a complete gameplay experience. Full time dedication is in support of the Main Game's continued development. Thank you!
Experience Weather:
Weather can affect the condition of items. Items that are exposed can become damaged.
Transport Goods:
"No Inventory" gameplay means physically moving all your goods!
Buy/Sell/Trade:
Complete transactions by placing the items on the table along with any coin needed.
Earn Money:
You can sell to Merchants or Villagers. Each will pay more based on the origin of the item.
Place Household Items:
You can practice placing some basic furniture items and using your home to store goods should you want to hang on to them and sell later when prices change!