게임 정보
Demo and end of Neo Fest
Thanks for your feedback on the Neo Fest demo.
It will remain online for a few more days.
It seems that the platform section is a little unbalanced and still requires slightly too much investment at the start of the demo, even though its place in the full game will remain very limited.
The narration also deserves to be a little more detailed, to better anchor the start of the game. If you have any further feedback, you'll find the game's e-mail address in the “About” section of the demo.
Thanks to all of you,
Jonathan,
게임 정보
Low Signal is a classic first-person exploration game with a structure that requires you to unlock abilities to discover new branchings and progress through the story.
You'll be much faster and more agile than in a walking-sim game, but observation is still essential.
The environments of an abandoned asian slum will be the setting of the adventure. Inspired by the city of Kowloon, they can at times be gloomy or even stressful, and some themes rather dark, but horror is not the central genre.
The game is a short, complete narrative experience lasting around 3 to 5 hours.
Investigate and explore
Reading some documents and gathering objects is at the heart of the gameplay.
A strange Altar linked to 5 aerials is located in the slum's central hub and can receive specific objects and documents that you must find and bring back in pairs. If these items are both related to the same former inhabitant, you overturn a lock. But you don't yet know what lies behind this mecanism.
Get new abilities - Visit their dreams
Some former residents have left a tangible mark on the slum.
Lying on their beds let you explore little places seemingly linked to their own subconscious, often colorful and symbolic.
Overcome the short puzzle/platform challenges there, and their fantasies will materialize into usable abilities (extended mobility, making objects appear/disappear and more).
These challenges do not require platform expertise and offer accessible puzzles.
Combine exploration and abilities
The slum is made up of several districts with different moods and the more abilities you have, the more new areas and secrets you can access.
Though, there are caveats : the slum can be very cramped sometimes and threats await you in certain places. You can't die or shoot in this game, but getting caught will have consequences.
The Story and Lore
As you progress, the story unveils further and further and environnements give you some clues. The game features text conversations and documents to tell its story, but focuses only on the essentials for quality over quantity purposes.
The origin of the strange Signal that drew you here is the central point of your adventure.