게임 정보
| 출시일: | 2025년 2월 6일 |
| 개발사: | Indifferent Penguin |
| 퍼블리셔: | Indifferent Penguin |
| 플랫폼: | Windows |
| 출시 가격: | 무료 |
| 장르: | 액션, 인디 |
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Fight to reclaim lost memories in this high-octane, American football-infused 2D top-down action game, inspired by the likes of Hotline Miami.
Demo scope:
20-40 minutes of action gameplay - story is mostly omitted to avoid spoilers
Languages: English, German
It is completely okay to stream the demo or generate content from it - please link to its Steam page for wishlisting.
Tackle for Loss is a 2D top-down action game that puts you in the shoes of a former American football pro. Utilizing his unique set of football skills, you'll navigate a gritty underworld, battling enemies on a desperate mission to save a loved one. Violent combat, a gripping narrative, and dark pixel art combine to create a high-impact experience inspired by the likes of Hotline Miami.
Combat is built around a brutal twist on American football’s four-down rule: you get four tackles - total - to clear each level. No button mashing. Just four perfectly placed tackles between you and the end zone. Sounds impossible? It kind of is.

Football Infused Combat
Killstreak Mechanic
Unlockable Skillpath
Gamepad & Keyboard Support
Gritty Backstory
Languages: English, German, Spanish, Portuguese (Brazil), Turkish

TACKLE: Move through enemy lines like a knife through butter and rack up killstreak points.
SPIKE: Grab your enemies with a lethal grip and smash them into pieces with this melee attack.
PIGSKIN: Use your deadly precision in this ranged attack.
SKILLPATH: Rapidly eliminating enemies extends combo chains and increases score multipliers, rewarding players for aggressive and strategic gameplay. Unique moves and attacks can be unlocked through progression. By experimenting with a variety of skills and perks, players can develop and refine a variety of combat styles.

Tackle for Loss is a game solo-developed by Indifferent Penguin / Daniel Wichterich. That means I am the only person working full-time on this game. During development, I’ve been fortunate to meet people who have contributed in meaningful ways, whether through their creative work, valuable feedback, or support. Here’s a list of those incredible contributors—a list that is still growing:
Nik Neumetzler – Key Art
Riccardo Berndt – Additional Pixel Art
BaerSerker-Art – Public Relations
Funded by Medienboard Berlin-Brandenburg.

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