Tackle for Loss Demo
Tackle for Loss Demo
Indifferent Penguin
2025년 2월 6일
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출시일: 2025년 2월 6일
개발사: Indifferent Penguin
퍼블리셔: Indifferent Penguin
플랫폼: Windows
출시 가격: 무료
장르: 액션, 인디

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OpenCAGE 2025년 1월 23일

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Tackle for Loss Demo

Fight to reclaim lost memories in this high-octane, American football-infused 2D top-down action game, inspired by the likes of Hotline Miami.

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Demo scope:

  • 20-40 minutes of action gameplay - story is mostly omitted to avoid spoilers

  • Languages: English, German

It is completely okay to stream the demo or generate content from it - please link to its Steam page for wishlisting.

Tackle for Loss is a 2D top-down action game that puts you in the shoes of a former American football pro. Utilizing his unique set of football skills, you'll navigate a gritty underworld, battling enemies on a desperate mission to save a loved one. Violent combat, a gripping narrative, and dark pixel art combine to create a high-impact experience inspired by the likes of Hotline Miami.

Combat is built around a brutal twist on American football’s four-down rule: you get four tackles - total - to clear each level. No button mashing. Just four perfectly placed tackles between you and the end zone. Sounds impossible? It kind of is.

  • Football Infused Combat

  • Killstreak Mechanic

  • Unlockable Skillpath

  • Gamepad & Keyboard Support

  • Gritty Backstory

  • Languages: English, German, Spanish, Portuguese (Brazil), Turkish

TACKLE: Move through enemy lines like a knife through butter and rack up killstreak points.

SPIKE: Grab your enemies with a lethal grip and smash them into pieces with this melee attack.

PIGSKIN: Use your deadly precision in this ranged attack.

SKILLPATH: Rapidly eliminating enemies extends combo chains and increases score multipliers, rewarding players for aggressive and strategic gameplay. Unique moves and attacks can be unlocked through progression. By experimenting with a variety of skills and perks, players can develop and refine a variety of combat styles.

Tackle for Loss is a game solo-developed by Indifferent Penguin / Daniel Wichterich. That means I am the only person working full-time on this game. During development, I’ve been fortunate to meet people who have contributed in meaningful ways, whether through their creative work, valuable feedback, or support. Here’s a list of those incredible contributors—a list that is still growing:

  • Nik Neumetzler – Key Art

  • Riccardo Berndt – Additional Pixel Art

  • BaerSerker-Art – Public Relations

Funded by Medienboard Berlin-Brandenburg.

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