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Not Everyone Leaves
Enter a dungeon where only some will make it out: for every player who dies, one other player can escape. You have to work together to fight enemies and solve puzzles, but when the exit appears, it’s every player for themselves. Bring whatever equipment you want to increase you chances but if you die, you lose everything.
Multiplayer RPG, Short Rounds
Each run lasts 10–15 minutes, delivering a full RPG experience in a short session. No grinding, no waiting—just action, strategy, and high-stakes decisions.
Roguelike Challenges
Dungeons are procedurally generated with randomized rooms, enemies, and obstacles. No two runs are the same. Adapt, take risks, and learn from failure—because death is permanent.
Loot & Tradeoffs
Inventory space is limited. Choose what to bring in and what to take out. Weapons, potions, keys, or treasure—you can’t carry everything. Make every item count.
Classes & Playstyles
Choose from multiple classes, each with unique abilities. Some excel in combat, others in support or utility. Your class determines how you survive—and how you compete.