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In Grimm Work, monsters from all sorts of cultures have begun to run rampant leaving a wake of chaos behind them. How well can you and your companions survive the terrifying creatures from days past? Tasked by the gods of order to bring balance back across space and time, you will find yourself immersed in locations of this realm and others in times of future, past and today.
The Monsters
With a large collection of monsters no run will be the same! Monsters stemming from religions, folklore, and original creations take life each equipped with their own mechanic to deal with. Not to worry though, with your trusty monster compendium provided by the society no monster stands a chance, knowledge is power in the world of Grimm.
The Locations
The locations of Grimm Work stretch from modern day labs to ancient temples not even in this world. With a procedurally generated map no two runs will be the exact same. With the society of orders lodge acting as your brief respite from the hunting, you will seamlessly enter a multitude of different locations that need to be cleansed. Be careful though, this seemingly peaceful lodge may become your tomb if the gods of order are not appeased.
Teamwork is everything
Your fellow members of the society are your lifeline, lone wolves will have a tough time tackling the many entities of chaos. Proxy-chat is the suggested way of communication with your team of up to 8 members, be careful though, some monsters may take advantage of your ability to communicate. Although your fellow members can help you, they may also use you to help save themselves…