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A set of 75 fantasy dungeon sounds in SFXEngine project format. Developed for role playing and dungeon-style games, the Fantasy pack contains a hefty selection of action sounds, eat/drink, pick-up and drop effects for items, dungeon style weapon effects, trap sounds, monster roar and attack effects, and some cave drips and other sounds useful for atmospheric ambience. Contains 75 sounds, 4 environments, 86 samples, 49 modulators.
Sounds included:
EatCrisp, EatCrunch, EatCrunchiness, DrinkStraw, DrinkStrawQuick, DrinkBubbly, NotifyWood, NotifyDoor, NotifyChink, DropBlade, DropClay, DropKey, DropToy, DropWood, DropDeadBody, GetObj, GetWood, GetKey, StepShoe1, StepShoe2, StepRusty1, StepRusty2, StepLadder1, StepLadder2, Trap Generic, ClickPress, ClickCrunch, ClickBeepling, CreakThing, TypeWriter, TypeSpace, TypeBamboo, AttackWhop, AttackToygun, SlideThing, TurnThing, PushThing, PieceJoined, DeadSquish, DeadSlime, HitClang, PickupWarble, PickupBreathe, SpellPuffSmoke, SpellFizzle, JellyCube, SlideObj, SlideRock, SlideSoft, PushMonolith, SwingOnVine, BookOpen, BookPageSlide, ScrollOpen, Kick, Kiss, OpenBolt, OpenMetalGate, ThrowFast, SwordAnvil, SwordDulled, SwordRing, SwordChang, SwordHit, SwordLight, CaveDripLow, CaveDripHigh, TurnIronWheel, OpenTrapdoor, PotionQuaff, GoryDeath, LoopColdWind, LoopLava, LoopFlamingTorch, LoopFountain.
Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.
Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.
There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.
Sounds included:
EatCrisp, EatCrunch, EatCrunchiness, DrinkStraw, DrinkStrawQuick, DrinkBubbly, NotifyWood, NotifyDoor, NotifyChink, DropBlade, DropClay, DropKey, DropToy, DropWood, DropDeadBody, GetObj, GetWood, GetKey, StepShoe1, StepShoe2, StepRusty1, StepRusty2, StepLadder1, StepLadder2, Trap Generic, ClickPress, ClickCrunch, ClickBeepling, CreakThing, TypeWriter, TypeSpace, TypeBamboo, AttackWhop, AttackToygun, SlideThing, TurnThing, PushThing, PieceJoined, DeadSquish, DeadSlime, HitClang, PickupWarble, PickupBreathe, SpellPuffSmoke, SpellFizzle, JellyCube, SlideObj, SlideRock, SlideSoft, PushMonolith, SwingOnVine, BookOpen, BookPageSlide, ScrollOpen, Kick, Kiss, OpenBolt, OpenMetalGate, ThrowFast, SwordAnvil, SwordDulled, SwordRing, SwordChang, SwordHit, SwordLight, CaveDripLow, CaveDripHigh, TurnIronWheel, OpenTrapdoor, PotionQuaff, GoryDeath, LoopColdWind, LoopLava, LoopFlamingTorch, LoopFountain.
Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.
Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.
There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.