SFXEngine Sound Pack: Army
Cornutopia Software
2025년 9월 24일
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| 출시일: | 2025년 9월 24일 |
| 개발사: | Cornutopia Software |
| 퍼블리셔: | Cornutopia Software |
| 플랫폼: | Windows |
| 출시 가격: | 8,900 원 |
| 장르: | 오디오 제작, 유틸리티, 게임 개발 |
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추천 게임
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게임 소개
A set of 75 army sounds in SFXEngine project format. Contains 75 sounds, 4 environments, 49 samples, 79 modulators.
상세 설명
A set of 75 army sounds in SFXEngine project format. A hugely useful sound collection for F.P.S. or real time strategy games, this set includes a wide mix of military sounds. Features lots of weapons fire sounds, including sci-fi guns, plus levers and switches, bleeps, and many impact noises with bolt action/ammo clip style mechanical sounds. Contains 75 sounds, 4 environments, 49 samples, 79 modulators.
Sounds included:
Checkpoint, LevelAztec, Off, On, PressButton, LeverBamboo, LeverWood, LeverMetal, PickupHealth, PickupPlain, PickupItem, PickupWeapon, LiftUp, OpenDoorWood, TryDoorWood, CloseDoorWood, ExploGrenade, ExploWet, ExploLaw, ExploAtom, Burner, Carbine, DeathRobot, DuckStand, HitRobot, HitIncendiary, HitAP, AssaultM, AssaultMach, AssaultLight, AssaultPaper, AssaultDim, AssaultFour, AssaultMotor, PistolSlow, PistolSilenced, ShotgunTaskforce, ShotgunGlassy, ShotgunClear, PrimeExplosive, PrimeDisarm, PrimeArp, PrimeUpDown, RocketLike, RocketGun, Reload, Turretgun, SniperRifle, SniperCrispy, ArtilleryRoundCorner, DistantArtillery, Stab, LaunchBomb, MissilePlain, OpenWeapon, SpaceIonCannon, SpaceProton, SpaceGlobule, SpaceZap, SpaceBlasm, ArrowScifi, BootStep1, BootStep2, MetalStep1, MetalStep2, WoodStep1, WoodStep2, RadioBeep, RadioNoise, RadioCancel, RadarBlip, VaultOpen, VaultClosed, MoanUgh, Moan.
Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.
Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.
There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.
Sounds included:
Checkpoint, LevelAztec, Off, On, PressButton, LeverBamboo, LeverWood, LeverMetal, PickupHealth, PickupPlain, PickupItem, PickupWeapon, LiftUp, OpenDoorWood, TryDoorWood, CloseDoorWood, ExploGrenade, ExploWet, ExploLaw, ExploAtom, Burner, Carbine, DeathRobot, DuckStand, HitRobot, HitIncendiary, HitAP, AssaultM, AssaultMach, AssaultLight, AssaultPaper, AssaultDim, AssaultFour, AssaultMotor, PistolSlow, PistolSilenced, ShotgunTaskforce, ShotgunGlassy, ShotgunClear, PrimeExplosive, PrimeDisarm, PrimeArp, PrimeUpDown, RocketLike, RocketGun, Reload, Turretgun, SniperRifle, SniperCrispy, ArtilleryRoundCorner, DistantArtillery, Stab, LaunchBomb, MissilePlain, OpenWeapon, SpaceIonCannon, SpaceProton, SpaceGlobule, SpaceZap, SpaceBlasm, ArrowScifi, BootStep1, BootStep2, MetalStep1, MetalStep2, WoodStep1, WoodStep2, RadioBeep, RadioNoise, RadioCancel, RadarBlip, VaultOpen, VaultClosed, MoanUgh, Moan.
Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.
Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.
There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.
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