Tricky Hotel

Hello, my name is Over, the host at Tricky Hotel, a 2.5D puzzle game where you play as Scarlet, exploring a mysterious, non-Euclidean hotel in search of her lost cat. Solve puzzles that range from easy to hard, with each floor introducing new mechanics as Scarlet progresses.

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Description: Hello, my name is Over, the host at Tricky Hotel, a 2.5D puzzle game where you play as Scarlet, exploring a mysterious, non-Euclidean hotel in search of her lost cat. Solve puzzles that range from easy to hard, with each floor introducing new mechanics as Scarlet progresses.

Story: Oh, hello again! It’s me, Over! Curious to hear the story? Well, it all begins with Scarlet, a little girl searching for her beloved cat who ran away. During her search, she comes across a strange beautiful place called Tricky Hotel. Could her cat have wandered inside? Without hesitation, Scarlet enters the hotel and rings the bell at the reception.

No one shows up, but a voice over the megaphone greets her, and yes, that’s me, Over! Scarlet asks if her cat has been there, and I tell her yes… but there’s a small problem. This hotel isn’t normal, no, not even close. In fact, it’s much more TRICKY than it seems. Her cat is trapped on the 10th floor, for a mysterious and somewhat… non-Euclidean reason.

To reach him, Scarlet will have to solve puzzles and challenges. The question is... is she smart enough to make it? Well, that’s for you to find out! Haha! I don’t believe in luck, but… good luck anyway!

Features and Concepts:

  • Puzzles Every floor introduces new puzzles that range from hidden compartments to non-Euclidean challenges. Some puzzles might require you to manipulate objects or decipher encryption, while others might change the environment itself! But don’t worry, I’m here to help whenever you need! Probably all the time, haha!

  • Interactions Do you like inspecting items? Well, here you can do that! Pick up objects to add to your inventory, then rotate, move, and zoom. Open compartments to solve puzzles and analyze clues. You can also interact with doors, light switches, levers, and more!

  • Non-Euclidean Geometry I’ll let Scarlet explain this one for me... Scarlet: "Non-Euclidean geometry is a kind of geometry that doesn't follow the usual rules we're used to, like hallways that loop back on themselves, or doors that lead to places that weren't supposed to be there. It's like environments in Escher’s art, where things don't make sense, like dream spaces and portals!" Well, that’s Scarlet’s explanation, and yes, that whole non-Euclidean thing will appear on some floors of this hotel.

  • Floors Each floor is different from the others, with styles ranging from vintage to modern. Classic elements can be found, but always with a reimagined style. I promise, you won’t get bored!

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