Deep Space Facility: Outcast

Assume the life of an outcast from a mysterious future set on a failed space station. You are not special or overpowered in this Action RPG World. Your ability to manage your resources, health, skills, and tactics will decide if you escape your fate or become more food for the bugs.

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Assume the life of an outcast from a mysterious future set on a failed space station. When a once great space faring society collapsed everything deteriorated. After thousands of years the mission is now entirely forgotten, and the surviving descendants of the original crew are reverted ever closer to ignorance.

Your journey begins as a captive to a mask-wearing tribe who will force you to fight as a gladiator. You are not special or overpowered in this world. Only through managing your resources, health, skills, and tactics in the battles to come will you survive. Can you make it long enough to regain your freedom, rebuild your life and maybe piece together some of the forgotten history? 

Dynamic combat model:

-4 regions of the body to target

-each regions health has a unique interaction with a characters stats in combat

-manage character exhaustion and breath to avoid deteriorating stats

An original game world set in a realistic future. Experience a story where physics rules over fantasy. Instead of magic or opaque "advanced technology" the game will use very real and thought out phenomena to create the other-worldly environments within the station.

Community developed and driven. I have developed this game in my spare time. it is a product of my passion without any corporate influences and I will keep it that way. My goal is to get feedback to make my game fun and build a strong community to enjoy the game world I am creating.

Planned gameplay features (a rough outline subject to change):

-maneuvering during combat

-several weapons each with their own effect on the combat system

-decisions, inventory management, location interaction, and random events

-armor and clothing systems

-more unarmed and armed fighting styles

-more locations and events in the wild lands 

-battles with multiple combatants on each side

-team building and relations mechanics

-implementation of the dark and mysterious City of Gleam, its arena, and surroundings for the player to interact with

-politics and a reputation system

-expeditions to the more dangerous and unknown locations below Gleam

-multiple endings and paths to freedom

-improved art and smoother ragdoll animations

-misc. quality of life improvements including hotkeys and balance

-difficulty levels and settings

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