Total War: ATTILA - Age of Charlemagne Campaign Pack

The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means...

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TW ATTILA: Age of Charlemagne Campaign Pack


  • Huge new Campaign, set at the dawn of the Middle Ages.
  • Enter the Medieval era with Knights, Housecarls and a new illuminated UI art style.
  • 8 Playable factions with all new Units, Tech and Buildings.
  • New game features with Story-based and Kingdom Events.

About this Content


The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means...

It is the age of a chosen few, an age of greatness, when the first true kings built vast kingdoms from the ashes of past empires... it is the Age of Charlemagne.

The year is 768AD and, after the death of his father, Charlemagne is to share the Frankish throne alongside his brother. A situation that ill-befits a man of his vision, and their relationship clouds as he feels the fiery blood of his grandfather, Charles Martel, stir in his veins.

Friends, enemies and opportunity populate a continent tired of conflict, the people eager for peace. Charlemagne finds himself at the head of a new age of education, religion and warfare, and sees all as tools to unite, stabilise… and expand.

The Saxons, the Saracens and the Vikings will all have something to say to a man of such ambition.
It will take guile, charm, intelligence and ruthlessness to succeed above all others.
Charles the Great, King of the Franks, the Father of Europe.
Will you make your mark in his image, or will you become your own king?

A Unique Campaign with New Gameplay Mechanics


Age of Charlemagne is an epic expansion for Total War: ATTILA, set in the Middle Ages on an sprawling new campaign map of Europe.
There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?

You’ll face a new age, but an exhausted world, weary of conflict and battle. New technologies and new ways of waging war will only get you so far. A good king is a shrewd man, who knows precisely how far his people can be pushed.
Do not mistake a reluctance to go to war as a sign that a nation is unprepared for it. Europe remains a melting pot of conflicting ideologies and long held distrust. While the old Empire is now a fading memory, the threats and consequences of its passing echo, resonating in new dangers and pressures for fledgling nations.
Opportunity presents itself in tying together vast new kingdoms, powerful new states that can be marshalled under a banner of civilisation drawn from ashes. Greatness awaits you, if you have the steel and vision of Charlemagne.

New Campaign Map and UI


The brand new Age of Charlemagne Campaign map is focussed in on Europe from the year 768AD. With 52 conquerable provinces, it provides a detailed and vibrant geopolitical starting position, offering hundreds of hours of potential gameplay.
The User Interface is now resplendent in a style inspired by the art of the Middle Ages. Influences ranging from illuminated manuscripts and early stained glass work will lend colour and atmosphere to your campaign.

Playable Factions


Age of Charlemagne includes eight playable factions, each one featuring its own faction traits, unit roster and unique and challenging conditions under which they can be named a ‘kingdom’ in their own right.
Each faction benefits from increased specialisation in their faction traits, units and access to specific game features, creating distinctly different play styles, challenges and experiences no matter which you choose for your Campaign.

Kingdom of Charlemagne


The Kingdom of Charlemagne has the potential to unify Western Europe, though Charlemagne himself understands that such unity cannot be easily won. In battle, he has the power to inspire his men in ways few leaders can.

Avars


Accomplished horsemen, the barbarian Avars are quick to gain experience in the saddle; a powerful advantage in quick strike tactics and reflected in the wide variety of horse archers and lancers they have at their disposal.

Emirate of Cordoba


A progressive Islamic society, The Emirate of Cordoba prides itself on its academic institutions, and explores new technologies at an enhanced rate. The Grand Vizier is respected by his people, ensuring a good level of public order.

Kingdom of Asturius


Founded on the Iberian Peninsula by the Visigothic noble Pelagius, the Kingdom of Asturius blends a modern Romano-Christian outlook with classic barbarian military prowess, making their armies adept ambushers.

Kingdom of Mercia


With the city of Lichfield as its capital, Mercia has risen to become the dominant Anglo-Saxon kingdom. Its military is popular and well-funded, and captives taken in battle will gladly join the Mercian ranks.

Kingdom of the Danes


Peerless seafarers and adept raiders, The Danes excel at war on land or sea. Woe betide the merchant who plies his trade in the northern oceans – such routes are the Danes’ bread and butter.

Kingdom of the Lombards

Originating as a Scandinavian tribe generations before, the Lombards have travelled long and far to establish their kingdom in Italy. Rich and influential, they raise much capital and levy many troops from tributary states.

Westphalia


Remaining true to their Germanic barbarian roots, Westphalia maintains a well-armed military whose loyalty is assured in the crucible of battle. Much of its income is raised through raiding surrounding territories.

New Units


Age of Charlemagne includes all new units to better reflect the advancing warfare of the period, characterised by more heavily armed and armoured infantry and an increasing prevalence of cavalry of all categories, especially the emergence of knights in the Norman style for the first time.
With over 300 new units, you will have the opportunity to recruit iconic military forces of the period, such as Thegns, Fyrd Axemen, Scola Knights, Berber Jinetes, Gazehounds and the feared Seax-armed Saxon warriors.

War Weariness


The sign of a great true king is in knowing how far your people can be pushed. Wars are significant and dramatic events between kingdoms, and should not be undertaken lightly. The fewer wars you wage the better your people will respond, as frequent and drawn out conflict will rapidly damage morale and your armies’ integrity.
A shrewd ruler will seek to bring peace quickly and decisively.

Unique Kingdom and Story Events


Each playable faction has a unique set of challenging ‘Kingdom’ requirements to meet for the dedicated and shrewd player. Once achieved, you will be able to declare a new Kingdom name for your faction, reflecting or altering history in your wake.
In addition, each faction will receive tailored narrative Story Events, offering you distinct challenges and dilemmas as your Campaign unfolds. Historically-inspired, some choices will lead you further to that faction’s original destiny, or you may choose to carve a new path of your own.

New Technologies and Buildings


Age of Charlemagne features many technologies and buildings that reflect the new period; significantly, you’ll encounter and leverage those that inspire the emerging ideas of Feudalism and Chivalry as your campaign progresses.
Many buildings also now give bonuses to adjacent provinces as well as their own, allowing for more specialisation within the different geographic areas of your kingdom and chaining combinations of benefits across your lands.
In addition, while conflict will always dog you, victory conditions that reward a less military-focussed approach are achievable; testing your mettle as both a compassionate and cunning ruler.

Agents and Skills


You will find Agents more specialised than before, with Assassins, Spies and Priests (or Imams) focused on a more powerful but specific ability set rather than being more useful in all situations.
Alongside your Generals, Agents also receive all new skill trees with more variation in the branches available to them. This provides greater choices in how you develop and specialise them over time.
Finally, the new Army and Navy Legacies will focus on bonuses that reward distinct playstyles.

스크린샷

접속자 수

가격 히스토리

출시 발매가

17900 원

추정 판매 / 매출
예측 판매량

750+

예측 매출

13,425,000+

요약 정보

윈도우OS 리눅스OS
전략
영어*, 프랑스어*, 이탈리아어, 독일어*, 스페인어 - 스페인, 체코어, 폴란드어, 러시아어, 튀르키예어
*음성이 지원되는 언어
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스팀 리뷰 (10)

총 리뷰 수: 10 긍정 피드백 수: 7 부정 피드백 수: 3 전체 평가 : Mostly Positive
  • 롬토 2 시스템으로 만든 쇼군 2 게임이다. 병종과 맵이 그랜드 캠페인에 비해 극히 제한되어 있으나 이벤트와 세부 목표등을 통해 쇼군 2 같은 재미를 느낄 수 있다. UI 그래픽도 굉장히 준수하다. 롬똥2로 시작되서 결국 갓를마뉴가 되었다. 쇼군 2 느낌으로 미디블 토탈워 즐길 사람이라면 추천. 단점은 플레이어블 팩션이 너무나 적다.

  • 미디블3을 가지고 싶은 애환을 여기서 달래는 기분 입니다.. 하지만 재미있습니다 .

  • 토탈워를 쭉 해오면서 이렇게 약해빠진 물기병은 난생처음본다. 투창을 던지는 순간 시원하게 죽어나간다. 하지만 재밌다. 미토2 확팩다음으로 잘나온 확팩인듯하다

  • 씨1발 못살겟다면서 농민봉기일으킨새기들이 비싼돈주고 용병까지 고용해서 반란일으킨다 시스템 좆망 ㅅㄱ

  • Sega c/a make this title 7dlc during 2015 and all dlc price > this title price Dlc selling very disgusting

  • 프랑크로만 엔딩본 소감은 남기자면 본편보다 난이도가 높음 시작시 3면전선인데 한번질때마다 피로도라는 페널티가 적용되서 공질이 저하됨 샤를마뉴가 있는 전선은 무난하게 밀 수 있는데 수도권에 공격이 들어오는 상황이라 거기다 공질잡기도 어려워서 어쩔 수 없이 세금단계를 나줘야함 삼면전선 정리해도 돈은 안 벌리고 동생죽을때까지 전쟁 안 나기 기도하게 됨 동생 죽고 뜨는 미션에 수도 점령해야하는게 주루트인데 수도에 정예1군단이 나오고 격파해야하는데 파리에서 뜨면 꽤 어려우니 그냥 파리 점령해서 소도시 수도로 바뀌게 하는게 나을 수도 있음 물론 수도가 멀리 떨어진 곳이라면.. 그리고 내정이 본편보다 더 난해해짐 주도 정착지 건물 종류가 3종류나 되고 소도시도 2종류로 늘어남 문제는 종류에 따라 지을 수 있는 건물이 제한 된다는거 본편에서 일단 깔고 시작했던 위생건물이 교회건물을 요구해서 짓기 어려움 그 대가인지 효과는 강력함 그나마 산업건물에는 불결함페널티만 붙어있고 정착지 건물을 제외한 건물에 식량을 요구하는거는 거의 없고 비옥도는 없어져서 본편 내정에 어려움을 겪던 요소는 사라짐 개인적인 가장 큰 문제는 병종이 적다는거인데 이거는 모드라도 구독해서 해결하는 걸 추천함 흥미로운 소재인데 만들다 말은듯한 dlc라 매우 아쉽다

  • 괜춘

  • 재미써요 어렵지만

  • 기병너프가 너무 심하다ㅠㅠ 투창은 물론이고 화살에도 녹아내린다. 근데 이딴거는 다 컨트롤로 극복가능하지만 가장 큰 문제는 기병속도이다 ㅠㅠㅠ 중기병 탈진하면 궁병들 추격을 못한다. ㅂㄷㅂㄷㅂㄷㅂㄷ 전투 끝나고 놓치는 패잔병들이 너무 많아서 빡침 그래도 나머지는 재미있다! 충분히 살만함!

  • 재미있네요 지금까지 나온DLC중 가장 괜찮네요.

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