게임 정보
In turbulent times, force becomes the standard to measure strength, as a front mercenary, you will have your own base, and step by step upgrade your own armory and logistics facilities:
Main weapon
This is the weapon most frequently used by mercenaries when they kill or are killed
Under the "Battle Agreement", the main weapon will be unlimited
I believe that you natural fighters can judge the performance of these weapons from the name, but in fact, more than that, each weapon can be modified and upgraded
If you feel that the ordinary modification is not strong enough, maybe some of the leaders have materials that can change the performance of the weapon, belike:
Sub weapon
This is a game where the secondary weapon caliber is never larger than the main weapon
Correspondingly, secondary weapons can still be modified and upgraded
Feeling like you don't have enough secondary weapons or caliber?
This is where the next piece of armaments comes in:
Battle armor
Armor will drastically change the way of fighting, and will provide companion weapons, the time is now, I must immediately pull out my faster fire/hit higher caliber/larger caliber/range of damage/with sputter/ignore cover/automatic enemy secondary weapons and start shooting
It is not recommended to use Foehn armor if it rains in the mission zone, otherwise the operation may be somewhat difficult
Foehn armor should be used in Foehn weather
Throw weapons
What if the enemy likes to hide in the side of the bunker and play tactics with guns?
Then start the barbecue
Boom B weapons go through walls
The projectile weapon can also be modified and upgraded, in addition to the basic performance enhancement, there are some unclear principles of the upgrade
"Don't ask what's in the jar."
In an armed force whose principle is unclear, the combat protocol is the most crucial existence
agreement
Combat protocols are applied to combat as passive effects
It should be noted that the enemy will counter by [mirror] activating some combat protocols that we have not activated
Watch out for a sudden burn under your feet
Combat mission
Using the horst as a base, the mercenaries will travel to three combat zones for missions
1. The Front Line
Take on tasks, meet goals, and get paid
Prepare before you go into battle
It's raining outside. Take an umbrella
2. Survivor simulation
Mercenaries will perform consciousness dives in medical silos, hone themselves in endless battles, and gain powers beyond the battle protocol
Counterplan
This is an arm independent of the combat protocol
They will help the mercenaries fight against more difficult enemies
3. Travel hinterland
Deep into the enemy's hinterland, where enemy units are equipped with energy shields, even with combat protocols and countermeasures, frontal combat is still not a wise choice
In that case, remove the slugging protocol, and activate the infiltration protocol that makes it impossible for the enemy to mark
In this mode, the enemy can only sense the mercenary by sight and sound, infiltrate the stronghold, disable the shield generator, and then use the silenced pistol to kill the defenseless and unprotected enemy from behind
And beware of mines.
Due to the loss of the role of the battle agreement, ammunition is no longer unlimited, the mercenaries need to use local materials, take the enemy to eat the enemy
Hideouts outside the strongholds provide more secure access to resources
When the time is right, the mercenaries will travel to the heart of the hinterland, using all the resources they have accumulated before, to challenge and destroy the Apocalypse