MyDream
MyDream Interactive, Inc
2015년 2월 20일
147
조회수
0
리뷰 수
0+
추정 판매량
N/A
긍정 평가
게임 정보
| 출시일: | 2015년 2월 20일 |
| 개발사: | MyDream Interactive, Inc |
| 퍼블리셔: | MyDream Interactive, Inc |
| 플랫폼: | Windows, Mac |
| 출시 가격: | 무료 |
| 장르: | 액션, 어드벤처, 캐주얼, 무료 플레이, 인디, RPG |
링크
업적 목록
업적 정보가 없습니다.
추천 게임
Night Mysteries: The Amphora Prisoner
2015년 2월 26일
Faerie Solitaire Harvest
2019년 4월 22일
Princess Evangile Demo
2015년 2월 12일
게임 소개
Build, terraform, quest, and explore your way across beautiful voxel-based worlds in MyDream!
상세 설명
MyDream is a sandbox game that combines grid-based building with organic and fully-deformable voxel terrain. Build, terraform, quest, and explore your way across various environments in beautiful and expansive worlds!
MyDream Interactive Inc. set out on a bold journey to build a new voxel sandbox game to encourage creativity, courage, and collaboration among players. MyDream was built in Unity using the in-house VoxelForm engine, which allowed for high performance and exceptional deformation quality when altering the world.
Over time, many features became deprecated, and rebuilding them became increasingly difficult. When the team started moving forward into the space of VR, a premium on performance and stability began to take precedence over open-world interaction and deformation, which caused the team to shift away from the voxel tech and ultimately MyDream itself in 2016.
Instead of taking down the game from the store, the team decided to release it as-is so users can still check out and enjoy what was developed. Online mode is no longer possible, so offline play is all that is available. Some of what would later become Siege Hammer is available in the vr_towerdefense branch, however lack of VR SDK updates has left it inoperable for VR and unplayable without VR due to locked pitch.
Thank you to all of our fans, supporters, and backers, for giving us the opportunity to work on MyDream!
MyDream Interactive Inc. set out on a bold journey to build a new voxel sandbox game to encourage creativity, courage, and collaboration among players. MyDream was built in Unity using the in-house VoxelForm engine, which allowed for high performance and exceptional deformation quality when altering the world.
Over time, many features became deprecated, and rebuilding them became increasingly difficult. When the team started moving forward into the space of VR, a premium on performance and stability began to take precedence over open-world interaction and deformation, which caused the team to shift away from the voxel tech and ultimately MyDream itself in 2016.
Instead of taking down the game from the store, the team decided to release it as-is so users can still check out and enjoy what was developed. Online mode is no longer possible, so offline play is all that is available. Some of what would later become Siege Hammer is available in the vr_towerdefense branch, however lack of VR SDK updates has left it inoperable for VR and unplayable without VR due to locked pitch.
Thank you to all of our fans, supporters, and backers, for giving us the opportunity to work on MyDream!
스크린샷
접속자 수
가격 정보
업적 목록
업적 정보가 없습니다.
요약 정보
스팀 리뷰
스팀 리뷰가 존재하지 않습니다.