Indoras Demo

Conquer dungeons with synergy-based classes, and flexible/hybrid roles. Run through zones to reclaim the land that was once protected by the protectors of the realm. Tactical Dungeon based RPG that can be played alone with friends up to 4 players!

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게임 정보

ep into a taste of our synergy-driven dungeon crawler where you’ll master powerful abilities, conquer foes in short, action-packed runs, and experience a realm on the brink of collapse. This demo lets you try two classes and fight through one challenging dungeon, showcasing the core gameplay loop before our full release.

What’s in the Demo?

Two Distinct Classes

The Warrior: Specializes in close-range combat, mixing offensive bursts with brief defensive buffs.

The Sorcerror: A cunning, mid-ranged spellcaster weaving debuffs and damage-over-time spells to overwhelm enemies.

• Each class demonstrates our no-direct-healing ethos—players rely on synergy auras, buffs, and positioning to survive short but intense fights.

One Dungeon: Witherstone Ravine

  • A 20-minute dive into a grim, stony ravine (or your specific setting) infested with 3–4 enemy packs and one fierce boss battle at the end.

  • Designed to highlight cooperative tactics and synergy-based abilities, no dedicated healer, so you’ll have to plan buffs, debuffs, and crowd control to stay alive.

Core Demo Features

  • Fast-Paced Co-Op

  • Join up to [2-4] players (if co-op is available in the demo; otherwise single-player) or tackle the demo solo.

  • Short dungeons and cooldown-based abilities keep the action brisk, ideal for quick runs that still demand strategy.

  • Synergy-Based Combat

  • Each class ability fits an Offensive, Defensive, or Supportive role, encouraging team play to chain combos.

  • Replace traditional healing with minor buffs, damage reduction, and heal-over-time spells to manage health.

  • No Healer, No Problem

  • Embrace a fresh twist on party composition: defeat packs of foes using precise skill usage rather than spamming heals.

  • Showcase your mastery of synergy auras—stack them effectively to protect allies or ramp up your offensive power.

Why Play the Demo?

Preview Our Unique Gameplay Loop: Dive into one carefully crafted dungeon that exemplifies our synergy-driven approach, learn the two classes fundamentals, and discover how buffs/debuffs can replace a typical tank-healer meta.

  • Shape Our Development: Your feedback on this limited content class balance, dungeon difficulty, synergy flow help us polish the final release.

  • Easy to Jump Into: Only 2 classes and 1 dungeon keep the demo focused and quick to finish, so you can taste the core fun without a big time commitment.

Feedback Welcome

We’re excited to hear your thoughts on:

  • Class Feel & Synergy: Does each class hold its own in combat? How does synergy stack up in co-op situations?

  • Dungeon Pacing & Difficulty: Are the 20-minute runs smooth? Are enemy packs and the final boss fairly balanced, or too easy/hard?

  • Overall Experience: Which mechanics stand out? Which need polishing before full release?

Drop your impressions in our Steam forums or join our Discord! Your voice guides our final development steps!

Thank you for trying our demo! We can’t wait to show you the full roster of classes, expanded dungeons, and all the synergy-driven fun that awaits in our official release.

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