One More Run

Dive into a world that blends frenetic roguelite action with deep systems and content-rich exploration. Explore densely populated maps to unlock the secrets of a fantasy world under siege by a mechanical threat.

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One More Run is an easy to learn, difficult to master roguelite that blends several game genres into one cohesive experience. You'll choose from 5 fantasy themed mechs (classes) that each play vastly differently from one another.
Each class brings its own skills and upgrades, equipment modules, and unlocks that can dramatically change how you play over the course of a run and the larger campaign. The Cleric focuses on defense and regeneration to gradually wear down the opponent, while in contrast the Ranger is fragile, but can overclock its weapons for devastating bursts of damage, albeit at risk of overheating.

This strong focus on class identity extends not only to the core class design of each mech, but also the modules that they can equip to their loadout.

Modules drop from the game world, and are semi-randomly generated using tried and true ARPG item systems as a foundation. This foundation is then expanded to provide a unique experience as your equipped modules enable you to customize not only a standard array of attributes, but also many meta aspects of the game such as which upgrades are available to select during a run, enemy spawn quantity and type, and many other core game system components. This all comes together in a deep and intuitive crafting system that's been designed by someone with an embarrassing number of ARPG hours under his belt.

In the below example we've crafted the rare "of Detonation" suffix onto this head module:

This then enables the Explosive Critical Legendary upgrade to be selected when leveling up during a run:

There are many such modifiers and abilities to discover already in the game, and more are being added regularly. To unlock them though, you'll have to overcome some incredibly challenging encounters, as the rarest modules are exclusively dropped from bosses and dungeons.

All the while explore the fantasy world of Azoris, where each region provides new enemies, dungeons, exploration events, and NPCs to interact with. Why are there mechs waging war in this fantasy world? That's a good question. For now let's just go with cause it seems fun to pit a giant mech against a red dragon!

Want to follow One More Run's development? Join the discord from the social links!

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