Chronominion Idler
Chronominion Idler
Indie Addict Game Studio
2026년 3월 3일
3 조회수
2 리뷰 수
150+ 추정 판매량
100% 긍정 평가

게임 정보

출시일: 2026년 3월 3일
개발사: Indie Addict Game Studio
퍼블리셔: Indie Addict Game Studio
플랫폼: Windows
출시 가격: 8,900 원
장르: 인디, RPG, 전략, 앞서 해보기

업적 목록

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추천 게임

Seen Before 2026년 3월 12일
Invasion's Edge 출시 예정
Cosmobreeder Yiffai 2025년 4월 24일

게임 소개

Chronominion Idler

Manage your party, develop skills, and shape the fate of a living world in this strategy-driven RPG.

상세 설명

Chronominion Idler takes place in an ever-changing world, where precious land is not just for building, it’s for survival. You expand and preserve your territory using immortal tiles, allowing you to expand your domain, creating space for new structures while shielding your territory from the relentless decay of the world. Your objective is to secure your future, build strategically.

Chronominion Idler includes a rich system of skills, jobs and items. You can train your characters in a variety of diverse skills and professions, thus unlocking rare equipment and mastering job-based abilities to gain an edge in combat and exploration. Carefully develop your party to adapt to the challenges ahead, whether through raw strength, tactical finesse, or specialized support roles. With patience and experience you will master the art of building, crafting and managing resources in an economy that fluctuates based on traders' affinities. Adapt, strategize, and leave your mark before the world moves on without you!

The World Level is the core driver of progression, determining environmental complexity, resource types, and enemy difficulty. As the level rises, the world shifts from simple biomes to specialized, high-threat landscapes. Degeneration acts as the transition mechanism, clearing the old scene to generate a new world that reflects the current level's rules. This system ensures that progression feels like entering a brand-new world with evolving mechanics rather than just seeing higher numbers.

NPC growth from automatic leveling to player-directed specialization. Instead of generic power-ups, players spend earned resources (like Job Points) to unlock active and passive skills, creating distinct roles such as Gatherers, Crafters, or Support. The goal is to reward long-term planning, making every NPC feel like a unique, cultivated specialist rather than a disposable unit.

Players must balance three key elements: Buildings (providing crafting, storage, and NPC slots), Plants (harvestable resources with mastery levels), and Tiles (specifically Immortal Tiles that protect structures from world decay). Progression is driven by constraints rather than infinite expansion; you must decide which infrastructure is worth upgrading and which areas deserve protection. Every placement is a long-term tactical decision that dictates your team’s size and production efficiency.

Recruitment in Chronominion Idler is about long-term investment, not disposable units. Expansion is controlled by NPC Slots tied to building upgrades. Players evaluate candidates based on Roll Quality (initial efficiency), Traits (unlocked via infrastructure), and innate attributes like Elements and Zodiacs. The system moves away from mindless rerolling, rewarding players who can turn "imperfect" recruits into specialists through careful planning and world progression.

Trading is a strategic resource management tool, not just a storefront. Players convert surpluses into currency through the Temporal Merchant, governed by Affinity and a Trading Budget. Affinity improves prices and limits, while the budget prevents infinite loops, forcing players to choose between selling now or hoarding for future crafting. As the World Level rises, traders offer rarer items, making the economy a bridge between raw production and long-term infrastructure goals.

Players can customize their gameplay pace by choosing between Max World Level (for fast progression) or Custom World Level (for targeted farming). It features an optional Save Mode which removes enemy objectives for a safer, low-attention experience, with a reward trade-off (EXP, JP, and drops are reduced).

Enchantments transform gear from temporary items into long-term progression assets. Players must decide whether to Tier Up (unlocking higher potential and socket limitations), Enhance (improving existing stats), or Reroll (changing effects or values). With limited Extra Effects and Sockets, the system rewards commitment over mindless optimization. Players gradually perfect your chosen equipment to match specific NPC roles, balancing high-cost upgrades against long-term utility.

스크린샷

접속자 수

가격 정보

예측 판매량

150+

예측 매출

1,335,000+

업적 목록

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요약 정보

스팀 리뷰 (2)

총 리뷰: 2 긍정: 2 부정: 0 2 user reviews

NPC 육성 및 강화, 영지 개발, 전부 좋아하는 요소지만 정말 커다란 불호 요소가 하나 있는데, 인벤토리 제한이 있어서 아이템 공간 관리를 해줘야 한다는 점임 잡템과 장비가 각자 슬롯을 차지하는데, 한시간이 되기 전에 인벤토리를 가득 채워서 일단 게임을 껐음 물론 창고를 늘리고 업그레이드하여 최대 공간을 늘릴 수 있지만 아이들러에 인벤토리 등의 공간 제한이 들어가는 건 액티브가 강제되어 정말 싫어하는 요소임 그리고 흔한 모바일 게임처럼 난잡하게 튜토리얼 퀘스트가 쏟아져 나오는 부분도 문제가 있음, 좀 더 진행도에 맞추어 퀘스트가 등장했으면 좋지 않을까 부족한 점이 아직 많이 보이지만, NPC 육성과 영지 개발이라는 아이들러에서는 보기 힘든 게임이기에 앞으로도 발전하여 끝까지 완성해주면 좋겠음

👍 1 ⏱️ 0시간 59분 📅 2026-03-06

다좋은데 식물 터진다고 긴급복구 발동하는건 좀 아니지 않나

⏱️ 86시간 6분 📅 2026-03-14