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SCREENSHOTS ARE A WORK IN PROGRESS
Paresis® II takes place in the first games location while innovating on new concepts. In the first game you had to stand still and lean in order to survive. In Paresis® II, you will be able to fully navigate the house and explore various rooms. Also, the first game made players solve puzzles in real time by trying to figure out how the morphs would interact with you the player. In this game, players will have to solve numerous puzzles in each room, with every room having a unique theme and structure. Morphs will also interact with the players as they roam throughout the house. They will pose as objects in the rooms and will cause many diversions to throw the player off. Some of these could include, turning off lights or making fake sounds. As you progress, the player will face more challenges, including bossfights. This is still an ongoing project but we are excited for everyone to try the next installment of Paresis®. There will be much more to share in the upcoming months.