Hellkind

You awaken to whispers of an ancient cult summoning A Santa Compaña. As the veil to the dead unravels, explore, solve puzzles, and escape — before you become part of the ritual.

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Trapped in the misty sanctuary of San Andrés de Teixido, you awaken to whispers of an ancient cult summoning A Santa Compaña. As the veil to the dead unravels, explore, solve puzzles, and escape — before you become part of the ritual.

In a mist-shrouded village of Galicia, ancient shadows stir as whispers of A Irmandade da Compaña echo once more. Long thought lost to time, the cult of the dead has resurfaced, gathering in the sanctuary of San Andrés de Teixido to summon A Santa Compaña, the ghostly procession that guides lost souls to their fate. Their ritual nears completion, and with it, the boundary between the living and the dead begins to fray.

You wake in darkness, the air thick with an eerie presence. Something stirs — something that should have remained buried. The ritual is underway. Will you escape it, or become part of it?

Hellkind is a short and immersive experience inspired by the folklore and atmosphere of Galicia and Spain - blends exploration, light puzzle solving, all set against a backdrop of ancient religious rituals and forbidden knowledge. As players navigate the eerie sanctuary and its shadowed corners, they will feel the weight of claustrophobic tension, with unseen horrors lurking just beyond the veil of reality.

With its forgotten cults, spectral processions, and the ever-present temptation of religion, the game weaves elements of supernatural horror and mystery into a chilling experience. Every step feels like a step toward salvation, pushing them closer to unraveling the cult’s dark intentions.

Long before the village of Pedra Moura was founded, the caves were said to belong to an ancient and sinister cult known as A Irmandade da Compaña (The Brotherhood of the Compaña). Devoted to the spirits of the dead—particularly A Santa Compaña, the ghostly procession that guides the souls of the damned to their final rest—the cult sought to harness the power of the afterlife.

They believed that through dark sacrificial rituals, they could summon and control A Santa Compaña, bending the forces of life and death to their will. At the heart of their power was a cursed relic known as O Corazón da Sombra (The Heart of the Shadow), a stone said to grant its wielder the ability to communicate with the dead and command the spirits that haunted the caves.

Now, whispers claim that the cult has gathered once more in the sanctuary of San Andrés de Teixido, preparing to summon A Santa Compaña. Yet their ritual remains incomplete, for only a witch can seal the final act of summoning. Until today, they had none. But that is about to change.

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