게임 정보
Key Features
- Open World. Explore the mysterious and stylish world of the robotized Mongolia. Search the yurt, take a stroll down the river or head towards the entertainment park - this game has no fences you cannot overcome.
- Interactive Environment. Interact with objects - all of them bear a part of the story and most can be used in the gameplay.
- Living Characters. Communicate with NPCs. Owing to non-standard emotion display technology where actor eyes video is used, the NPCs in Cradle look as ‘live’ ones.
- Deep Story. Immerse into learning the thoroughly thought-out story. Every of its detail adds to the storyline, while a short newspaper slip accidentally found in the steppe could completely change the sense of the storyline.
- Varied Gameplay. Mix thoughtful exploration quests with bright and dynamic mini-games.
- Excquisite Soundtrack. Engulf the atmoshpere of mystery with the enchanting soundtrack of the game. Cradle contains 90 minutes of music including the meditative ambient, synthetic tracks and vocal compositions.
Storyline
Thirty years ago in the mid-2040s the sweeping development of neuroscience stirred up the common anticipation of victory over aging and death. In 2047 the scientists of the Neurocopying Institute in Cologne run the first experiments on transferring human consciousness onto an artificial carrier. In the course of experiments a weird previously unregistered phenomenon was discovered - the copies of neurotic system of the test subjects awoken in the computational device began to self-destroy by immersing in a state of deep irrational fear.
The discovery of the mysterious phenomenon induced a string of events to have completely changed the society. Dozens of years later the question of the ‘Panic Attack’ nature still remains open. We do not know how far the researchers’ thought has led them in search of the answer, but we believe it hardly ever visited this Mongolian steppe.
Year 2076, Mongolia. You wake up in a yurt amidst the boundless steppes. You neither remember your name, nor are aware of how long you had slept. Who are you? Who is this mechanical girl sitting on the table and what is the number she has on her chest? Nearby there towers the dome of a neglected entertainment park. How did it appear in these desert lands? What has happened here? Look around and try to sort things out. You are to begin on a peculiar and a touching story.
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퍼즐이 들어간 sf 어드벤쳐 게임. '몽골리안-사이버펑크' 로 부를만한 독특한 배경 설정과 아트가 아주 인상적입니다. 하지만 요 몽골리안-사이버펑크가 어떤 모습일지 목숨을 걸어서라도 봐야겠다는 분이 아니라면 전혀 추천드리고 싶지 않습니다. 우선 요즘 시스템으로 (인텔13세대 엔비디아4천번) 게임을 구동해도 스터터링이 어마어마하게 일어나며, 조작감을 비롯해 기술적인 부분에서 상당히 허접한 모습을 보여줍니다. 이 clunky한 플레이 감각 문제가 극대화 되는 부분이 실시간 퍼즐인 '큐브 게임' 되겠고요. 디스커션 페이지나 다른 리뷰 보시면 이 큐브 게임 욕하는 모습 쉽게 보실 수 있습니다. 큐브 게임의 난도가 지옥같다기 보다는 게임 전반적으로 조작감이 구린게 나쁜 방향으로 시너지를 내는거죠. 앞서 말했듯 컨셉 자체는 아주 인상적입니다만 그 컨셉을 담기에 그릇이 부족했다는 느낌입니다. 스토리가 나쁜건 아닌데 규모의 문제도 있고 해서 막판 급전개로 마무리짓는것도 아쉽고요. 스팀 업적은 겜 종료시에 달성됩니다.