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STORY
You play as Nolan Mercer, a technician working for Icarus Foundation, a corporation attempting to explore and monetize a strange, infinite structure they call The Habitat.
The halls are empty. The lights hum faintly.
And something feels wrong.
GAMEPLAY
More Than Just Walking – Navigate environmental challenges, interact with the world, and uncover hidden mechanics that go beyond simple exploration.
Psychological Horror with Depth – Tension builds through atmosphere, sound, and unsettling encounters, avoiding reliance on simple jump scares.
An Unpredictable Journey – No clear path, no certainty—just the overwhelming feeling that something is terribly wrong.
Welcome to the Facility of Dusk.