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STORY
You play as Nolan Mercer, a technician working for Icarus Foundation, a corporation attempting to explore and monetize a strange, infinite structure they call The Habitat. On a routine inspection, you’re sent in alone to assess a minor defect in one of the living units. Equipped with a rover to investigate a small gap in the wall, things take a turn when the rover loses connection deep within the corridors. Not wanting to report damaged equipment, you crawl inside to retrieve it.
The halls are empty. The lights hum faintly.
And something feels wrong.
GAMEPLAY
More Than Just Walking – Navigate environmental challenges, interact with the world, and uncover hidden mechanics that go beyond simple exploration.
Psychological Horror with Depth – Tension builds through atmosphere, sound, and unsettling encounters, avoiding reliance on simple jump scares.
An Unpredictable Journey – No clear path, no certainty—just the overwhelming feeling that something is terribly wrong.
Welcome to the Facility of Dusk.