Matters Matter

Matters Matter is the first ever creative & survival game based on virtual matters: Everything, living or non-living, is made of chemicals reacting within the law of conservation of matter. Utilize the limited resources to survive and construct your beautiful world!

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Current Version Offer: 64%

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A Small Goal: 400 000 000

Matters Matter aims to be the top game of the universe: to sell 400 000 000 copies, not too many, really!

"We don't need Minecraft II. We need Matters Matter."

– a Minecraft player testing Matters Matter

How does Matters Matter reinvent the game?

Fictional Universe

    God said, “Let there be a pair of particles, positive, negative and their neutralization,” and there were 12 elements.

For example:

    H + A = AH  (like: hydrogen + oxygen = water)

    AS + AH = ASH + A (silicon-based photosynthesis)

Optical Rendering

    Thanks to reflections and refractions (impossible or barely possible in traditional games), a super beautiful world is yours to construct!

    Try to build a crystal castle with an array of mirrors?

Hylomorphism: Total Customization

    Matters Matter is inspired by Aristotle's ontology: all the world is made of only 2 kinds of things: somata (bodies, materials, molecules) / psychai (souls, forms, genes). The souls (sphere-shaped) can rule the bodies (cube-shaped). Starting with a soul, you can: 

  • Freely craft the world!

    Similar to Minecraft, but you can move things (psychokinesis).

  • Freely craft your own objects (items)!

  • Freely craft your own subjects (characters)!

    Here is no prescribed model or recipe (typically in Minecraft and other crafting games).  

    Crafting is just to physically bond some matters into a whole. For example, to craft a table, whatever material, whatever form, whatever size... all is up to you!

In-world Interaction

    The traditional method of interaction is menu interaction (out of the gaming world) – typically the inventory menu and the crafting menu in Minecraft. Instead, Matters Matter is the pioneer to implement all interactions directly in the gaming world, just as in reality.

Physical & Chemical Properties

    Unlike Minecraft:

    A stone shouldn't stand in the air!

    A water should flow! When it gets too cold, water should turn to ice!

    Matters should react in a certain condition, such as temperature, catalyst, light & electricity.

    Note: Organisms in Matters Matter are S-based (silicon-based).

Ecosystem

    (to develop)

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