FREYA: THE STARFALL

“Starfallen, this world will not grant you much time.” “Survive—and if you can, protect our final home.” Assemble your favorite heroes with randomly gifted skills and talent trees, step into the never-the-same Starfall Festival. Will you outwit, outlast, and rise above the chaos to see another dawn?

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“Starfallen, this world will not grant you much time.”

“Survive—and if you can, protect our final sanctuary.”

Freya: The Starfall, the very first ‘Dynamic Multiplayer Roguelike RPG’ brought to life by god-tier artists like Sangsoo Jeong, the legendary illustrator behind League of Legends and Diablo. These Characters aren’t built from templates—they’re shaped by chaos, choice, and consequence, they are people with fractured pasts, clashing beliefs, and ambitions. What you developed and adventure with isn’t just a unit—it’s a life you’re rewriting.

Assemble your mightiest heroes in a world where every character shines with unique traits and attack styles, each wielding a randomized arsenal of four skills and five attributes.

Unleash your creativity through intricate, deeply engaging talent trees for every class, granting unparalleled freedom to craft your dream squad and perfect your playstyle.

Lead your crew into the Starfall Festival—a brutal gauntlet of bloodshed and shifting shadows—where only the shrewdest tacticians survive till sunrise.

Here, strength alone isn’t enough. Victory demands mastery of strategy, adaptation, and cunning. Master your resources, chart your squad’s growth, and adapt to an ever-shifting tide of randomized Starforged gear, Wills, character upgrades, set effects, team enhancements, and the ever-unique “Twists of Fate” that reshape your team’s ideology with every playthrough.

Events shift. Factions clash. Ideologies evolve. Your crew isn’t static—they argue, change, and adapt with every choice you make. And when belief clashes with survival, the consequences follow you onto the battlefield. Will you outwit, outlast, and rise above the chaos to see another dawn—or fall, only to rise again?

Here’s what Alpha Testers experienced firsthand and had to say:

"Strategy game inside 3x4 squares with alots of combination from classes, talents and element. Cant wait for more character and class additional release for even more fun thinking strategy. PS: Gareth Oldman is the best."

Oro, White Lotus Guild, "Lvl 1 Slave"

“Its most captivating feature to date is still the addictive gacha mechanics — which give you a randomized skill set for characters — and a unique stat-based level system that offers countless ways to build your team.”

Toyaya, Alpha Tester, "Lvl 1 Rookie"

"Having extensively played the alpha build, I can say that Freya The Starfall provides a strategic and fully customizable ‘have it your way’ team building experience in their unique, up to 5v5 unit, PvP verses mode. Using the gacha system and building your roster from the currently available 3 classes of Knight, Warrior, and Ranger allows you to make preemptive strategic decision as to whether you wish to focus on striking first to deal a lethal blow to your enemy’s carries before they even get to move, try to assault them with debuffs to dismantle their playstyle, or try to defend against the oncoming onslaught and play the long game. Each unit has a fully customizable skill tree that can be shaped to the player’s liking for offense, defense, a hybrid of the 2, or maybe something completely different altogether! Introduction of the new ‘Gear’ system, further ensures that each PvP match, (even those against the same opponent) will never play out the same as Gear options will be RNG rolled at the start of each turn requiring you to think on your feet and optimize your equipment choices on a turn by turn, opponent by opponent scenario."

— cloudjonin1 | White Lotus Guildmaster

“One of the most striking things about the game is its pixel art style—especially in a time when nearly every new gacha game is going full 3D. The market has become saturated with visual complexity—often at the cost of identity and charm.

The pixel art here isn’t just nostalgic—it’s polished and intentional. Every character is drawn with personality. Attacks and movements feel expressive and deliberate, bringing them to life without complex rigging or facial animations.

There’s a clear design philosophy behind it: the game embraces the charm and clarity of pixel art while still feeling modern. It’s pixel art done right.”

Sir WL Guild, Water Boy

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